Capturing Time   Motion Book

Capturing Time Motion

  • Author : Joseph Meehan
  • Publisher : Sterling Publishing Company, Inc.
  • Release Date : 2010
  • Genre: Photography
  • Pages : 180
  • ISBN 10 : 1600594670

Capturing Time Motion Excerpt :

"Explore the elements of composition, light, and direction that effectively create the illusion of time and motion in a digital image." The author explains how best to create these illusions and guides you through simple yet effective shooting techniques and post processing strategies.--[back cover].

Understanding Motion Capture for Computer Animation and Video Games Book

Understanding Motion Capture for Computer Animation and Video Games

  • Author : Alberto Menache
  • Publisher : Morgan Kaufmann
  • Release Date : 2000
  • Genre: Computers
  • Pages : 268
  • ISBN 10 : 0124906303

Understanding Motion Capture for Computer Animation and Video Games Excerpt :

Motion capture is one of the most talked about and misunderstood technologies in computer animation because of its rocketing popularity and ambiguous implementation. In Understanding Motion Capture for Computer Animation and Video Games , industry insider Alberto Menache tells the complete story of motion capture, examining its technical details as well as its growth as an industry. Menache's narrative voice and in-depth technical discussions allow the reader to not only learn motion capture, but also to understand the reasons behind its successes, failures, and increasing role in blockbuster films, such as Batman Forever and Batman and Robin . With its careful balance between technical analysis and industry trends, Understanding Motion Capture for Computer Animation and Video Games is the first book to explore the controversial art and practice of modern character animation using motion capture.

Understanding Motion Capture for Computer Animation Book

Understanding Motion Capture for Computer Animation

  • Author : Alberto Menache
  • Publisher : Elsevier
  • Release Date : 2011-01-24
  • Genre: Computers
  • Pages : 276
  • ISBN 10 : 0123814979

Understanding Motion Capture for Computer Animation Excerpt :

Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security engineering. Motion capture records a live-motion event and translates it into a digital context. It is the technology that converts a live performance into a digital performance. In contrast, performance animation is the actual performance that brings life to the character, even without using technology. If motion capture is the collection of data that represents motion, performance animation is the character that a performer represents. The book offers extensive information about motion capture. It includes state-of-the-art technology, methodology, and developments in the current motion-capture industry. In particular, the different ways to capture motions are discussed, including using cameras or electromagnetic fields in tracking a group of sensors. This book will be useful for students taking a course about digital filming, as well as for anyone who is interested in this topic. Completely revised to include almost 40% new content with emphasis on RF and Facial Motion Capture Systems Describes all the mathematical principles associated with motion capture and 3D character mechanics Helps you budget by explaining the costs associated with individualized motion capture projects

Capturing Motion Book

Capturing Motion

  • Author : Stephen Dalton
  • Publisher : Firefly Books
  • Release Date : 2020-10
  • Genre: Uncategoriezed
  • Pages : 192
  • ISBN 10 : 0228102723

Capturing Motion Excerpt :

In this fascinating book Stephen Dalton takes the reader on a journey, recounting how he started in photography and how he became fascinated with the idea of photographing insects and birds in flight. When Dalton started to combine his interests in nature and photography, no photographer had succeeded in capturing on film a focused image of an animal in midair. There were no digital cameras, no high-speed film, only primitive flash units powered by a heavy car battery. Color film took a week or more to be sent away and processed, too late for Dalton to make adjustments to his camera and flash set-up. There were also no publications to learn from. Dalton describes how persistence, hard work and sheer faith that it could be done pushed him to experiment with a variety of methods. Two years of repeated attempts, an understanding of flight mechanics and insight into the art of photography brought success: he captured a sharply focused image of a barn owl leaving its nest. Dalton had created the art of motion photography. Capturing Motion: My Life in High Speed Nature Photography is part memoir, part adventure story and part scientific explanation, illustrated throughout with Dalton's pioneering photographs. Dalton explains how the photographic equipment of the time worked and takes the reader on his journeys into the English countryside in the 1960s as he searched for subjects. Each attempt could be long and frustrating but success finally came with his image of a barn owl in flight: We employed two cameras set-up side by side in the hide, one containing color film that had to be sent away to Kodak for processing, which took a week, while the other was loaded with black and white film. When the owl took off both cameras recorded two almost identical images. More often than not the negatives revealed that at least one of the flash heads failed to fire, ruining the chance of obtaining the lighting so carefully planned. Even when we managed to obtain an image, the chances

Human Motion   Understanding  Modeling  Capture and Animation Book

Human Motion Understanding Modeling Capture and Animation

  • Author : Ahmed Elgammal
  • Publisher : Springer
  • Release Date : 2007-11-15
  • Genre: Computers
  • Pages : 332
  • ISBN 10 : 9783540757030

Human Motion Understanding Modeling Capture and Animation Excerpt :

This book constitutes the refereed proceedings of the Second Workshop on Human Motion, HumanMotion 2007, held in Rio de Janeiro, Brazil October 2007 in conjunction with ICCV 2007. The 22 revised full papers presented were carefully reviewed and selected from 38 submissions. The papers are organized in topical sections on motion capture and pose estimation, body and limb tracking and segmentation and activity recognition.

Motion Capture in Performance Book

Motion Capture in Performance

  • Author : M. Delbridge
  • Publisher : Springer
  • Release Date : 2015-03-04
  • Genre: Performing Arts
  • Pages : 94
  • ISBN 10 : 9781137505811

Motion Capture in Performance Excerpt :

Motion Capture in Performance explores the historical origins, properties and implications of Motion Capture. It introduces a new mode of performance for the commercial film, animation, and console gaming industries - 'Performance Capture', a distinct interdisciplinary discourse in the fields of theatre, animation, performance studies and film.

Performing for Motion Capture Book

Performing for Motion Capture

  • Author : John Dower
  • Publisher : Bloomsbury Publishing
  • Release Date : 2022-05-05
  • Genre: Performing Arts
  • Pages : 248
  • ISBN 10 : 9781350211278

Performing for Motion Capture Excerpt :

Want to be the next Andy Serkis as Gollum in Lord of the Rings? Or Zoe Saldana in Avatar? How about Seth MacFarlane in Ted? Or do you want to star in video games such as Fortnite, Call of Duty or Halo? If so, this book will tell you everything you need to know about acting for motion capture. This is the first book to provide an invaluable resource for the education of the next generation of performers in this exciting medium. Over the last 10 years, a revolution has occurred in digital production - video games have overtaken the film and TV industries in terms of production and revenues. Many video games derive their digital animation from human performance by means of motion and performance capture. Actors such as Andy Serkis and Troy Baker have won critical acclaim for their digital performance in games and film. The book includes contributions from practitioners working across the globe, including: actor Kezia Burrows; software developer Stéphane Dalbera; director Kate Saxon; a group of Japanese games directors; Jeremy Meunier, Head of Motion Capture at Moov studios, Montreal; Marc Morisseau, motion editor for Avatar; and a Chinese Motion Capture suit manufacturer.

Human Motion Capture and Identification for Assistive Systems Design in Rehabilitation Book

Human Motion Capture and Identification for Assistive Systems Design in Rehabilitation

  • Author : Pubudu N. Pathirana
  • Publisher : John Wiley & Sons
  • Release Date : 2021-05-20
  • Genre: Technology & Engineering
  • Pages : 240
  • ISBN 10 : 9781119515210

Human Motion Capture and Identification for Assistive Systems Design in Rehabilitation Excerpt :

HUMAN MOTION CAPTURE AND IDENTIFICATION FOR ASSISTIVE SYSTEMS DESIGN IN REHABILITATION A guide to the core ideas of human motion capture in a rapidly changing technological landscape Human Motion Capture and Identification for Assistive Systems Design in Rehabilitation aims to fill a gap in the literature by providing a link between sensing, data analytics, and signal processing through the characterisation of movements of clinical significance. As noted experts on the topic, the authors apply an application-focused approach in offering an essential guide that explores various affordable and readily available technologies for sensing human motion. The book attempts to offer a fundamental approach to the capture of human bio-kinematic motions for the purpose of uncovering diagnostic and severity assessment parameters of movement disorders. This is achieved through an analysis of the physiological reasoning behind such motions. Comprehensive in scope, the text also covers sensors and data capture and details their translation to different features of movement with clinical significance, thereby linking them in a seamless and cohesive form and introducing a new form of assistive device design literature. This important book: Offers a fundamental approach to bio-kinematic motions and the physiological reasoning behind such motions Includes information on sensors and data capture and explores their clinical significance Links sensors and data capture to parameters of interest to therapists and clinicians Addresses the need for a comprehensive coverage of human motion capture and identification for the purpose of diagnosis and severity assessment of movement disorders Written for academics, technologists, therapists, and clinicians focusing on human motion, Human Motion Capture and Identification for Assistive Systems Design in Rehabilitation provides a holistic view for assistive device design, optimizing various parameters of interest to relevant audiences.

The Mocap Book Book
Score: 5
From 1 Ratings

The Mocap Book

  • Author : Ricardo Tobon
  • Publisher : Foris Force
  • Release Date : 2010
  • Genre: Computer animation
  • Pages : 114
  • ISBN 10 : 9780615293066

The Mocap Book Excerpt :

An in-depth guide to the process of digitizing motions from the acquisitions stages all the way to the animation enhancement and file integration phases. Provides step-by-step instructions, practical exercises and illustrated examples of the different steps of the mocap process that include acquisition, tracking, solving, integration, animation and motion mixing. This edition covers a Cortex to Motion Builder to Maya motion capture pipeline.

Modelling and Motion Capture Techniques for Virtual Environments Book

Modelling and Motion Capture Techniques for Virtual Environments

  • Author : Nadia Magnenat-Thalmann
  • Publisher : Springer
  • Release Date : 2003-05-20
  • Genre: Computers
  • Pages : 282
  • ISBN 10 : 9783540493846

Modelling and Motion Capture Techniques for Virtual Environments Excerpt :

The CAPTECH'98 workshop took place at the University of Geneva on November 26–27, 1998, sponsored by FIP Working Group 5.10 (Computer Graphics and Virtual Worlds) and the Suisse Romande regional doctoral seminar in computer science. The subject of the conference was ongoing research in data capture and interpretation. The goals of capturing real world data in order to perceive, understand, and interpret them and then reacting to them in a suitable way are currently important research problems. These data can be very diverse: sounds, emotions, shapes, motions, forces, muscles, actions, etc. Once captured, they have to be treated either to make the invisible visible, or to understand a particular phenomenon so as to formulate an appropriate reaction, or to integrate various information in a new multimedia format. The conference included six sessions of presented papers and three panel discussions. Invited speakers treating various aspects of the topic were: Professor R. Earnshaw from Bradford University, Professor T. L. Kunii from Hosei University, and Professor P. Robert from EPFL. Professor K. Bauknecht, of the University of Zürich, President of IFIP, offered the welcoming address. Mr. E. Badique, project officer for the EU in Brussels, discussed recent results of the EU ACTS research program. Finally, the Geneva Computer Animation '98 Film Festival highlighted the evening of November 26.

Moviemaking Technology  4D  Motion Capture  and More Book

Moviemaking Technology 4D Motion Capture and More

  • Author : John Wood
  • Publisher : Gareth Stevens Publishing LLLP
  • Release Date : 2018-07-15
  • Genre: Juvenile Nonfiction
  • Pages : 34
  • ISBN 10 : 9781538226513

Moviemaking Technology 4D Motion Capture and More Excerpt :

Almost every blockbuster movie is now released in 3D. Add scents, seats that move, and more and suddenly it feels like you're in the movie, that's 4D. Today, moviemakers don't need film to make movies. They don't even need scenery or many practical effects, if they don't want them. Readers may be surprised at the amazing technology that exists to make movies look the way they do today. Action-packed, full-color photographs accompany accessible text describing a variety of the latest, most interesting and future forms of cinema technology. There's something for cinephiles and casual moviegoers to learn on every page.

The Oxford Compendium of Visual Illusions Book

The Oxford Compendium of Visual Illusions

  • Author : Arthur Gilman Shapiro
  • Publisher : Oxford University Press
  • Release Date : 2017
  • Genre: Medical
  • Pages : 833
  • ISBN 10 : 9780199794607

The Oxford Compendium of Visual Illusions Excerpt :

Visual illusions are compelling phenomena that draw attention to the brain's capacity to construct our perceptual world. The Compendium is a collection of over 100 chapters on visual illusions, written by the illusion creators or by vision scientists who have investigated mechanisms underlying the phenomena. --

MoCap for Artists Book

MoCap for Artists

  • Author : Midori Kitagawa
  • Publisher : Taylor & Francis
  • Release Date : 2008
  • Genre: Computers
  • Pages : 232
  • ISBN 10 : 9780240810003

MoCap for Artists Excerpt :

Make motion capture part of you graphics and effects arsenal with a mastery of the state-of-the-art systems and workflows.

Computer Animation Book

Computer Animation

  • Author : Rick Parent
  • Publisher : Newnes
  • Release Date : 2012-10-18
  • Genre: Computers
  • Pages : 542
  • ISBN 10 : 9780124159730

Computer Animation Excerpt :

Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teach you the fundamentals of animation programming. In this third edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically-oriented animation resource. Key topics such as fluids, hair, and crowd animation have been expanded, and extensive new coverage of clothes and cloth has been added. New material on simulation provides a more diverse look at this important area and more example animations and chapter projects and exercises are included. Additionally, spline coverage has been expanded and new video compression and formats (e.g., iTunes) are covered. Includes companion site with contemporary animation examples drawn from research and entertainment, sample animations, and example code Describes the key mathematical and algorithmic foundations of animation that provide you with a deep understanding and control of technique Expanded and new coverage of key topics including: fluids and clouds, cloth and clothes, hair, and crowd animation Explains the algorithms used for path following, hierarchical kinematic modelling, rigid body dynamics, flocking behaviour, particle systems, collision detection, and more

MoCap for Artists Book

MoCap for Artists

  • Author : Midori Kitagawa
  • Publisher : CRC Press
  • Release Date : 2020-10-14
  • Genre: Computers
  • Pages : 232
  • ISBN 10 : 9781136139666

MoCap for Artists Excerpt :

Make motion capture part of your graphics and effects arsenal. This introduction to motion capture principles and techniques delivers a working understanding of today's state-of-the-art systems and workflows without the arcane pseudocodes and equations. Learn about the alternative systems, how they have evolved, and how they are typically used, as well as tried-and-true workflows that you can put to work for optimal effect. Demo files and tutorials provided on the companion CD deliver first-hand experience with some of the core processes.