Digital Modeling of Material Appearance Book

Digital Modeling of Material Appearance


  • Author : Julie Dorsey
  • Publisher : Elsevier
  • Release Date : 2010-07-21
  • Genre: Computers
  • Pages : 336
  • ISBN 10 : 008055671X

GET BOOK
Digital Modeling of Material Appearance Book Description :

Computer graphics systems are capable of generating stunningly realistic images of objects that have never physically existed. In order for computers to create these accurately detailed images, digital models of appearance must include robust data to give viewers a credible visual impression of the depicted materials. In particular, digital models demonstrating the nuances of how materials interact with light are essential to this capability. Digital Modeling of Material Appearance is the first comprehensive work on the digital modeling of material appearance: it explains how models from physics and engineering are combined with keen observation skills for use in computer graphics rendering. Written by the foremost experts in appearance modeling and rendering, this book is for practitioners who want a general framework for understanding material modeling tools, and also for researchers pursuing the development of new modeling techniques. The text is not a "how to" guide for a particular software system. Instead, it provides a thorough discussion of foundations and detailed coverage of key advances. Practitioners and researchers in applications such as architecture, theater, product development, cultural heritage documentation, visual simulation and training, as well as traditional digital application areas such as feature film, television, and computer games, will benefit from this much needed resource. ABOUT THE AUTHORS Julie Dorsey and Holly Rushmeier are professors in the Computer Science Department at Yale University and co-directors of the Yale Computer Graphics Group. François Sillion is a senior researcher with INRIA (Institut National de Recherche en Informatique et Automatique), and director of its Grenoble Rhône-Alpes research center. First comprehensive treatment of the digital modeling of material appearance Provides a foundation for modeling appearance, based on the physics of how light interacts with materials, how people perceive appearance, and the

Visual Texture Book

Visual Texture


  • Author : Michal Haindl
  • Publisher : Springer Science & Business Media
  • Release Date : 2013-01-18
  • Genre: Computers
  • Pages : 284
  • ISBN 10 : 9781447149026

GET BOOK
Visual Texture Book Description :

This book surveys the state of the art in multidimensional, physically-correct visual texture modeling. Features: reviews the entire process of texture synthesis, including material appearance representation, measurement, analysis, compression, modeling, editing, visualization, and perceptual evaluation; explains the derivation of the most common representations of visual texture, discussing their properties, advantages, and limitations; describes a range of techniques for the measurement of visual texture, including BRDF, SVBRDF, BTF and BSSRDF; investigates the visualization of textural information, from texture mapping and mip-mapping to illumination- and view-dependent data interpolation; examines techniques for perceptual validation and analysis, covering both standard pixel-wise similarity measures and also methods of visual psychophysics; reviews the applications of visual textures, from visual scene analysis in medical applications, to high-quality visualizations in the automotive industry.

Digital Modeling Book

Digital Modeling


  • Author : William Vaughan
  • Publisher : New Riders
  • Release Date : 2011-12-27
  • Genre: Computers
  • Pages : 432
  • ISBN 10 : 9780321712646

GET BOOK
Digital Modeling Book Description :

Professional modeling is the foundation of every aspect of the 3D production pipeline and is essential to the success of any 3D computer graphics project. [digital] Modeling is unlike any other modeling book you’ve seen—it gets to the core of what it takes to create efficient production-ready models and demystifies the process of producing realistic and jaw-dropping graphics. Taking a software-neutral approach, it teaches you the essential skills and concepts that you can apply to modeling in any industry 3D software, such as 3ds Max, LightWave 3D, Maya, Modo, Silo, XSI, ZBrush and other leading programs. Modelers, animators, texture artists, and technical directors can all benefit from the valuable information covered in this jam-packed guide containing years of industry knowledge. Simply put, if you work in 3D, you must have this book. In this inspiring and informative guide to modeling, industry veteran William Vaughan teaches you how to: Master modeling techniques to produce professional results in any 3D application Use the tools of a professional digital modeler Control your models polygon-count as well as polygon-flow Create both organic and hard surface models Understand a modeler’s role in a production environment Gain the knowledge to land a job in the industry as a digital modeler Model using specific tools such as LightWave and 3ds Max in over 6 hours of video training in the accompanying downloadable lesson files (see below for details) And much more! All of Peachpit's eBooks contain the same content as the print edition. You will find a link in the last few pages of your eBook that directs you to the media files. Helpful tips: If you are able to search the book, search for "Where are the lesson files?" Go to the very last page of the book and scroll backwards. You will need a web-enabled device or computer in order to access the media files that accompany this ebook. Entering the URL supplied into a computer with web access will allow you to get

Billmeyer and Saltzman s Principles of Color Technology Book

Billmeyer and Saltzman s Principles of Color Technology


  • Author : Roy S. Berns
  • Publisher : John Wiley & Sons
  • Release Date : 2019-03-07
  • Genre: Science
  • Pages : 272
  • ISBN 10 : 9781119367192

GET BOOK
Billmeyer and Saltzman s Principles of Color Technology Book Description :

This book offers detailed coverage of color, colorants, the coloring of materials, and reproducing the color of materials through imaging. It combines the clarity and ease of earlier editions with significant updates about the advancement in color theory and technology. Provides guidance for how to use color measurement instrumentation, make a visual assessment, set a visual tolerance, and select a formulation Supplements material with numerical examples, graphs, and illustrations that clarify and explain complex subjects Expands coverage of topics including spatial vision, solid-state lighting, cameras and spectrophotometers, and translucent materials

Handbook of Digital Image Synthesis Book

Handbook of Digital Image Synthesis


  • Author : Vincent Pegoraro
  • Publisher : CRC Press
  • Release Date : 2016-12-12
  • Genre: Computers
  • Pages : 838
  • ISBN 10 : 9781315395203

GET BOOK
Handbook of Digital Image Synthesis Book Description :

The Handbook of Digital Image Synthesis is the most up-to-date reference guide in the rapidly developing field of computer graphics. A wide range of topics, such as, applied mathematics, data structures, and optical perception and imaging help to provide a well-rounded view of the necessary formulas for computer rendering. In addition to this diverse approach, the presentation of the material is substantiated by numerous figures and computer-generated images. From basic principles to advanced theories, this book, provides the reader with a strong foundation of computer formulas and rendering through a step-by-step process. . Key Features: Provides unified coverage of the broad range of fundamental topics in rendering Gives in-depth treatment of the basic and advanced concepts in each topic Presents a step-by-step derivation of the theoretical results needed for implementation Illustrates the concepts with numerous figures and computer-generated images Illustrates the core algorithms using platform-independent pseudo-code

2 5D Printing Book

2 5D Printing


  • Author : Carinna Parraman
  • Publisher : John Wiley & Sons
  • Release Date : 2018-08-15
  • Genre: Technology & Engineering
  • Pages : 272
  • ISBN 10 : 9781118967324

GET BOOK
2 5D Printing Book Description :

A guide that examines the history and current state of 2.5D printing and explores the relationship between two and three dimensions 2.5D Printing: Bridging the Gap Between 2D and 3D Applications examines the relationship between two- and three-dimensional printing and explores the current ideas, methods, and applications. It provides insights about the diversity of our material culture and heritage and how this knowledge can be used to design and develop new methods for texture printing. The authors review the evolving research and interest in working towards developing methods to: capture, measure and model the surface qualities of 3D and 2D objects, represent the appearance of surface, material and textural qualities, and print or reproduce the material and textural qualities. The text reflects information on the topic from a broad range of fields including science, technology, art, design, conservation, perception, and computer modelling. 2.5D Printing: Bridging the Gap Between 2D and 3D Applications provides a survey of traditional methods of capturing 2.5D through painting and sculpture, and how the human perception is able to judge and compare differences. This important text: Bridges the gap between the technical and perceptual domains of 2D and 3D printing Discusses perceptual texture, color, illusion, and visual impact to offer a unique perspective Explores how to print a convincing rendering of texture that integrates the synthesis of texture in fine art paintings, with digital deposition printing Describes contemporary methods for capturing surface qualities and methods for modelling and measuring, and ways that it is currently being used Considers the impact of 2.5D for future technologies 2.5D Printing is a hands-on guide that provides visual inspiration, comparisons between traditional and digital technologies, case studies, and a wealth of references to the world of texture printing. Please visit the companion website at: www.wiley.com/go/bridging2d3d

Color Appearance Models Book
Score: 5
From 3 Ratings

Color Appearance Models


  • Author : Mark D. Fairchild
  • Publisher : John Wiley & Sons
  • Release Date : 2005-07-08
  • Genre: Technology & Engineering
  • Pages : 408
  • ISBN 10 : 9780470012697

GET BOOK
Color Appearance Models Book Description :

Color Appearance Models Book

Color Appearance Models


  • Author : Mark D. Fairchild
  • Publisher : John Wiley & Sons
  • Release Date : 2013-06-07
  • Genre: Technology & Engineering
  • Pages : 472
  • ISBN 10 : 9781118653104

GET BOOK
Color Appearance Models Book Description :

The essential resource for readers needing to understand visual perception and for those trying to produce, reproduce and measure color appearance in various applications such as imaging, entertainment, materials, design, architecture and lighting. This book builds upon the success of previous editions, and will continue to serve the needs of those professionals working in the field to solve practical problems or looking for background for on-going research projects. It would also act as a good course text for senior undergraduates and postgraduates studying color science. The 3rd Edition of Color Appearance Models contains numerous new and expanded sections providing an updated review of color appearance and includes many of the most widely used models to date, ensuring its continued success as the comprehensive resource on color appearance models. Key features: Presents the fundamental concepts and phenomena of color appearance (what objects look like in typical viewing situations) and practical techniques to measure, model and predict those appearances. Includes the clear explanation of fundamental concepts that makes the implementation of mathematical models very easy to understand. Explains many different types of models, and offers a clear context for the models, their use, and future directions in the field.

A Field Guide to Digital Color Book
Score: 1
From 1 Ratings

A Field Guide to Digital Color


  • Author : Maureen C. Stone
  • Publisher : A K Peters Ltd
  • Release Date : 2003
  • Genre: Computers
  • Pages : 326
  • ISBN 10 : 1568811616

GET BOOK
A Field Guide to Digital Color Book Description :

Annotation This users guide summarizes several color fields, with chapters on color vision, color appearance, RGB and brightness, color in nature, color reproduction, color image capture, additive systems, subtractive systems, management systems, computer graphics, color selection and design, and information displays. The tools, technologies, and strategies related to the creation and management of digital color are all covered. Annotation (c)2003 Book News, Inc., Portland, OR (booknews.com).

Subdivision Methods for Geometric Design Book

Subdivision Methods for Geometric Design


  • Author : Joseph D. Warren
  • Publisher : Morgan Kaufmann
  • Release Date : 2002
  • Genre: Computers
  • Pages : 299
  • ISBN 10 : 1558604464

GET BOOK
Subdivision Methods for Geometric Design Book Description :

Subdivision Methods for Geometric Design provides computer graphics students and designers with a comprehensive guide to subdivision methods, including the background information required to grasp underlying concepts, techniques for manipulating subdivision algorithms to achieve specific effects, and a wide array of digital resources on a dynamic companion Web site. Subdivision Methods promises to be a groundbreaking book, important for both advanced students and working professionals in the field of computer graphics. The only book devoted exclusively to subdivision techniques Covers practical topics including uniform Bezier and B-Spline curves, polyhedral meshes, Catmull-Clark subdivision for quad meshes and objects with sharp creases and pointed vertices A companion website provides example code and concept implementations of subdivision concepts in an interactive Mathematica environment

Light and Skin Interactions Book

Light and Skin Interactions


  • Author : Gladimir V. G. Baranoski
  • Publisher : Morgan Kaufmann
  • Release Date : 2010-03-04
  • Genre: Computers
  • Pages : 200
  • ISBN 10 : 0123786444

GET BOOK
Light and Skin Interactions Book Description :

Light and Skin Interactions immerses you in one of the most fascinating application areas of computer graphics: appearance simulation. The book first illuminates the fundamental biophysical processes that affect skin appearance, and reviews seminal related works aimed at applications in life and health sciences. It then examines four exemplary modeling approaches as well as definitive algorithms that can be used to generate realistic images depicting skin appearance. Despite its wide scope of simulation approaches, the book’s content is presented in a concise manner, focusing on relevant practical aspects. What’s more, these approaches can be successfully applied to a wide range of additional materials, such as eye tissue, hair, and water. Allows you to understand and predict the qualitative and quantitative behavior of complex natural systems A general background on tissue optics clarifies several confusing conceptual issues, saving you valuable time in the early stages of research Includes complete code and data sources for the BioSpec model

The RenderMan Companion Book
Score: 4
From 2 Ratings

The RenderMan Companion


  • Author : Steve Upstill
  • Publisher : Addison-Wesley Professional
  • Release Date : 1990
  • Genre: Computers
  • Pages : 475
  • ISBN 10 : 0201508680

GET BOOK
The RenderMan Companion Book Description :

11th printing Bibliography: p. 443-446. Includes index.

Modeling Materials Book
Score: 3
From 2 Ratings

Modeling Materials


  • Author : Ellad B. Tadmor
  • Publisher : Cambridge University Press
  • Release Date : 2011-11-24
  • Genre: Science
  • Pages :
  • ISBN 10 : 9781139500654

GET BOOK
Modeling Materials Book Description :

Material properties emerge from phenomena on scales ranging from Angstroms to millimeters, and only a multiscale treatment can provide a complete understanding. Materials researchers must therefore understand fundamental concepts and techniques from different fields, and these are presented in a comprehensive and integrated fashion for the first time in this book. Incorporating continuum mechanics, quantum mechanics, statistical mechanics, atomistic simulations and multiscale techniques, the book explains many of the key theoretical ideas behind multiscale modeling. Classical topics are blended with new techniques to demonstrate the connections between different fields and highlight current research trends. Example applications drawn from modern research on the thermo-mechanical properties of crystalline solids are used as a unifying focus throughout the text. Together with its companion book, Continuum Mechanics and Thermodynamics (Cambridge University Press, 2011), this work presents the complete fundamentals of materials modeling for graduate students and researchers in physics, materials science, chemistry and engineering.

High Dynamic Range Imaging Book

High Dynamic Range Imaging


  • Author : Erik Reinhard
  • Publisher : Morgan Kaufmann
  • Release Date : 2010-05-28
  • Genre: Computers
  • Pages : 672
  • ISBN 10 : 0080957110

GET BOOK
High Dynamic Range Imaging Book Description :

High Dynamic Range Imaging, Second Edition, is an essential resource for anyone working with images, whether it is for computer graphics, film, video, photography, or lighting design. It describes HDRI technology in its entirety and covers a wide-range of topics, from capture devices to tone reproduction and image-based lighting. The techniques described enable students to produce images that have a dynamic range much closer to that found in the real world, leading to an unparalleled visual experience. This revised edition includes new chapters on High Dynamic Range Video Encoding, High Dynamic Range Image Encoding, and High Dynamic Range Display Devices. All existing chapters have been updated to reflect the current state-of-the-art technology. As both an introduction to the field and an authoritative technical reference, this book is essential for anyone working with images, whether in computer graphics, film, video, photography, or lighting design. New material includes chapters on High Dynamic Range Video Encoding, High Dynamic Range Image Encoding, and High Dynammic Range Display Devices Written by the inventors and initial implementors of High Dynamic Range Imaging Covers the basic concepts (including just enough about human vision to explain why HDR images are necessary), image capture, image encoding, file formats, display techniques, tone mapping for lower dynamic range display, and the use of HDR images and calculations in 3D rendering Range and depth of coverage is good for the knowledgeable researcher as well as those who are just starting to learn about High Dynamic Range imaging The prior edition of this book included a DVD-ROM. Files from the DVD-ROM can be accessed at: http://www.erikreinhard.com/hdr_2nd/index.html

Virtual Material Acquisition and Representation for Computer Graphics Book

Virtual Material Acquisition and Representation for Computer Graphics


  • Author : Dar'ya Guarnera
  • Publisher : Morgan & Claypool Publishers
  • Release Date : 2018-01-02
  • Genre: Computers
  • Pages : 101
  • ISBN 10 : 9781681733159

GET BOOK
Virtual Material Acquisition and Representation for Computer Graphics Book Description :

This book provides beginners in computer graphics and related fields a guide to the concepts, models, and technologies for realistic rendering of material appearance. It provides a complete and thorough overview of reflectance models and acquisition setups, along with providing a selection of the available tools to explore, visualize, and render the reflectance data. Reflectance models are under continuous development, since there is still no straightforward solution for general material representations. Every reflectance model is specific to a class of materials. Hence, each has strengths and weaknesses, which the book highlights in order to help the reader choose the most suitable model for any purpose. The overview of the acquisition setups will provide guidance to a reader who needs to acquire virtual materials and will help them to understand which measurement setup can be useful for a particular purpose, while taking into account the performance and the expected cost derived from the required components. The book also describes several recent open source software solutions, useful for visualizing and manipulating a wide variety of reflectance models and data.

Digital Lighting and Rendering Book

Digital Lighting and Rendering


  • Author : Jeremy Birn
  • Publisher : Pearson Education
  • Release Date : 2006-04-27
  • Genre: Computers
  • Pages : 432
  • ISBN 10 : 9780132798211

GET BOOK
Digital Lighting and Rendering Book Description :

Crafting a perfect rendering in 3D software means nailing all the details. And no matter what software you use, your success in creating realistic-looking illumination, shadows and textures depends on your professional lighting and rendering techniques. In this lavishly illustrated new edition, Pixar's Jeremy Birn shows you how to: Master Hollywood lighting techniques to produce professional results in any 3D application Convincingly composite 3D models into real-world environments Apply advanced rendering techniques using subsurface scattering, global illumination, caustics, occlusion, and high dynamic range images Design realistic materials and paint detailed texture maps Mimic real-life camera properties such as f-stops, exposure times, depth-of-field, and natural color temperatures for photorealistic renderings Render in multiple passes for greater efficiency and creative control Understand production pipelines at visual effects and animation studios Develop your lighting reel to get a job in the industry

Texturing   Modeling Book

Texturing Modeling


  • Author : David S. Ebert
  • Publisher : Morgan Kaufmann
  • Release Date : 2003
  • Genre: Computers
  • Pages : 687
  • ISBN 10 : 9781558608481

GET BOOK
Texturing Modeling Book Description :

This third edition has been thoroughly updated to ensure it continues to meet the needs of 3D graphics professionals and students. Included are all new chapters devoted to the latest issues in the field, real- time procedural shading, texture atlases, and procedural geometric instancing.

Digital Material Book

Digital Material


  • Author : Marianne van den Boomen
  • Publisher : Amsterdam University Press
  • Release Date : 2009
  • Genre: Social Science
  • Pages : 303
  • ISBN 10 : 9789089640680

GET BOOK
Digital Material Book Description :

This is a compelling study of the often controversial role and meaning of the new media and digital cultures in contemporary society. Three decades of societal and cultural alignment of new media yielded to a host of innovations, trials, and problems, accompanied by versatile popular and academic discourse. "New Media Studies" crystallized internationally into an established academic discipline, which begs the question: where do we stand now; which new issues have emerged now that new media are taken for granted, and which riddles remain unsolved; and, is contemporary digital culture indeed all about 'you', or do we still not really understand the digital machinery and how it constitutes us as 'you'. From desktop metaphors to Web 2.0 ecosystems, from touch screens to bloggging to e-learning, from role-playing games to Cybergoth music to wireless dreams, this timely volume offers a showcase of the most up-to-date research in the field from what may be called a 'digital-materialist' perspective.

Digital Texturing   Painting Book
Score: 5
From 1 Ratings

Digital Texturing Painting


  • Author : Owen Demers
  • Publisher : New Riders Pub
  • Release Date : 2002
  • Genre: Computers
  • Pages : 334
  • ISBN 10 : 0735709181

GET BOOK
Digital Texturing Painting Book Description :

Accompanying CD includes exercise files and products to assist with working with the book.