Digital Modeling of Material Appearance Book

Digital Modeling of Material Appearance


  • Author : Julie Dorsey
  • Publisher : Morgan Kaufmann
  • Release Date : 2008
  • Genre: Computers
  • Pages : 317
  • ISBN 10 : 9780122211812

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Digital Modeling of Material Appearance Excerpt :

Instead, it provides a thorough discussion of foundations and detailed coverage of key advances. Practitioners and researchers in applications such as architecture, theater, product development, cultural heritage documentation, visual simulation and training, as well as traditional digital application areas such as feature film, television, and computer games, will benefit from this much needed resource. ABOUT THE AUTHORS Julie Dorsey and Holly Rushmeier are professors in the Computer Science Department at Yale University and co-directors of the Yale Computer Graphics Group. Fraṅois Sillion is a senior researcher with INRIA (Institut National de Recherche en Informatique et Automatique), and director of its Grenoble Rh̥ne-Alpes research center.-

Digital Modeling of Material Appearance Book
Score: 5
From 1 Ratings

Digital Modeling of Material Appearance


  • Author : Julie Dorsey
  • Publisher : Elsevier
  • Release Date : 2010-07-21
  • Genre: Computers
  • Pages : 336
  • ISBN 10 : 008055671X

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Digital Modeling of Material Appearance Excerpt :

Computer graphics systems are capable of generating stunningly realistic images of objects that have never physically existed. In order for computers to create these accurately detailed images, digital models of appearance must include robust data to give viewers a credible visual impression of the depicted materials. In particular, digital models demonstrating the nuances of how materials interact with light are essential to this capability. Digital Modeling of Material Appearance is the first comprehensive work on the digital modeling of material appearance: it explains how models from physics and engineering are combined with keen observation skills for use in computer graphics rendering. Written by the foremost experts in appearance modeling and rendering, this book is for practitioners who want a general framework for understanding material modeling tools, and also for researchers pursuing the development of new modeling techniques. The text is not a "how to" guide for a particular software system. Instead, it provides a thorough discussion of foundations and detailed coverage of key advances. Practitioners and researchers in applications such as architecture, theater, product development, cultural heritage documentation, visual simulation and training, as well as traditional digital application areas such as feature film, television, and computer games, will benefit from this much needed resource. ABOUT THE AUTHORS Julie Dorsey and Holly Rushmeier are professors in the Computer Science Department at Yale University and co-directors of the Yale Computer Graphics Group. François Sillion is a senior researcher with INRIA (Institut National de Recherche en Informatique et Automatique), and director of its Grenoble Rhône-Alpes research center. First comprehensive treatment of the digital modeling of material appearance Provides a foundation for modeling appearance, based on the physics of how light interacts with materials, how people perceive appearance, and the

Billmeyer and Saltzman s Principles of Color Technology Book

Billmeyer and Saltzman s Principles of Color Technology


  • Author : Roy S. Berns
  • Publisher : John Wiley & Sons
  • Release Date : 2019-03-07
  • Genre: Science
  • Pages : 272
  • ISBN 10 : 9781119367192

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Billmeyer and Saltzman s Principles of Color Technology Excerpt :

This book offers detailed coverage of color, colorants, the coloring of materials, and reproducing the color of materials through imaging. It combines the clarity and ease of earlier editions with significant updates about the advancement in color theory and technology. Provides guidance for how to use color measurement instrumentation, make a visual assessment, set a visual tolerance, and select a formulation Supplements material with numerical examples, graphs, and illustrations that clarify and explain complex subjects Expands coverage of topics including spatial vision, solid-state lighting, cameras and spectrophotometers, and translucent materials

Virtual Material Acquisition and Representation for Computer Graphics Book

Virtual Material Acquisition and Representation for Computer Graphics


  • Author : Dar'ya Guarnera
  • Publisher : Springer Nature
  • Release Date : 2022-05-31
  • Genre: Mathematics
  • Pages : 93
  • ISBN 10 : 9783031025952

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Virtual Material Acquisition and Representation for Computer Graphics Excerpt :

This book provides beginners in computer graphics and related fields a guide to the concepts, models, and technologies for realistic rendering of material appearance. It provides a complete and thorough overview of reflectance models and acquisition setups, along with providing a selection of the available tools to explore, visualize, and render the reflectance data. Reflectance models are under continuous development, since there is still no straightforward solution for general material representations. Every reflectance model is specific to a class of materials. Hence, each has strengths and weaknesses, which the book highlights in order to help the reader choose the most suitable model for any purpose. The overview of the acquisition setups will provide guidance to a reader who needs to acquire virtual materials and will help them to understand which measurement setup can be useful for a particular purpose, while taking into account the performance and the expected cost derived from the required components. The book also describes several recent open source software solutions, useful for visualizing and manipulating a wide variety of reflectance models and data.

Handbook of Digital Image Synthesis Book

Handbook of Digital Image Synthesis


  • Author : Vincent Pegoraro
  • Publisher : CRC Press
  • Release Date : 2016-12-12
  • Genre: Computers
  • Pages : 838
  • ISBN 10 : 9781315395203

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Handbook of Digital Image Synthesis Excerpt :

The Handbook of Digital Image Synthesis is the most up-to-date reference guide in the rapidly developing field of computer graphics. A wide range of topics, such as, applied mathematics, data structures, and optical perception and imaging help to provide a well-rounded view of the necessary formulas for computer rendering. In addition to this diverse approach, the presentation of the material is substantiated by numerous figures and computer-generated images. From basic principles to advanced theories, this book, provides the reader with a strong foundation of computer formulas and rendering through a step-by-step process. . Key Features: Provides unified coverage of the broad range of fundamental topics in rendering Gives in-depth treatment of the basic and advanced concepts in each topic Presents a step-by-step derivation of the theoretical results needed for implementation Illustrates the concepts with numerous figures and computer-generated images Illustrates the core algorithms using platform-independent pseudo-code

2 5D Printing Book

2 5D Printing


  • Author : Carinna Parraman
  • Publisher : John Wiley & Sons
  • Release Date : 2018-08-15
  • Genre: Technology & Engineering
  • Pages : 272
  • ISBN 10 : 9781118967324

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2 5D Printing Excerpt :

A guide that examines the history and current state of 2.5D printing and explores the relationship between two and three dimensions 2.5D Printing: Bridging the Gap Between 2D and 3D Applications examines the relationship between two- and three-dimensional printing and explores the current ideas, methods, and applications. It provides insights about the diversity of our material culture and heritage and how this knowledge can be used to design and develop new methods for texture printing. The authors review the evolving research and interest in working towards developing methods to: capture, measure and model the surface qualities of 3D and 2D objects, represent the appearance of surface, material and textural qualities, and print or reproduce the material and textural qualities. The text reflects information on the topic from a broad range of fields including science, technology, art, design, conservation, perception, and computer modelling. 2.5D Printing: Bridging the Gap Between 2D and 3D Applications provides a survey of traditional methods of capturing 2.5D through painting and sculpture, and how the human perception is able to judge and compare differences. This important text: Bridges the gap between the technical and perceptual domains of 2D and 3D printing Discusses perceptual texture, color, illusion, and visual impact to offer a unique perspective Explores how to print a convincing rendering of texture that integrates the synthesis of texture in fine art paintings, with digital deposition printing Describes contemporary methods for capturing surface qualities and methods for modelling and measuring, and ways that it is currently being used Considers the impact of 2.5D for future technologies 2.5D Printing is a hands-on guide that provides visual inspiration, comparisons between traditional and digital technologies, case studies, and a wealth of references to the world of texture printing. Please visit the companion website at: www.wiley.com/go/bridging2d3d

Handbook of Research on Emerging Digital Tools for Architectural Surveying  Modeling  and Representation Book

Handbook of Research on Emerging Digital Tools for Architectural Surveying Modeling and Representation


  • Author : Brusaporci, Stefano
  • Publisher : IGI Global
  • Release Date : 2015-07-13
  • Genre: Architecture
  • Pages : 829
  • ISBN 10 : 9781466683808

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Handbook of Research on Emerging Digital Tools for Architectural Surveying Modeling and Representation Excerpt :

Technological revolutions have changed the field of architecture exponentially. The advent of new technologies and digital tools will continue to advance the work of architects globally, aiding in architectural design, planning, implementation, and restoration. The Handbook of Research on Emerging Digital Tools for Architectural Surveying, Modeling, and Representation presents expansive coverage on the latest trends and digital solutions being applied to architectural heritage. Spanning two volumes of research-based content, this publication is an all-encompassing reference source for scholars, IT professionals, engineers, architects, and business managers interested in current methodologies, concepts, and instruments being used in the field of architecture.

Material Appearance Modeling  A Data Coherent Approach Book

Material Appearance Modeling A Data Coherent Approach


  • Author : Yue Dong
  • Publisher : Springer Science & Business Media
  • Release Date : 2013-06-03
  • Genre: Computers
  • Pages : 178
  • ISBN 10 : 9783642357770

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Material Appearance Modeling A Data Coherent Approach Excerpt :

A principal aim of computer graphics is to generate images that look as real as photographs. Realistic computer graphics imagery has however proven to be quite challenging to produce, since the appearance of materials arises from complicated physical processes that are difficult to analytically model and simulate, and image-based modeling of real material samples is often impractical due to the high-dimensional space of appearance data that needs to be acquired. This book presents a general framework based on the inherent coherency in the appearance data of materials to make image-based appearance modeling more tractable. We observe that this coherence manifests itself as low-dimensional structure in the appearance data, and by identifying this structure we can take advantage of it to simplify the major processes in the appearance modeling pipeline. This framework consists of two key components, namely the coherence structure and the accompanying reconstruction method to fully recover the low-dimensional appearance data from sparse measurements. Our investigation of appearance coherency has led to three major forms of low-dimensional coherence structure and three types of coherency-based reconstruction upon which our framework is built. This coherence-based approach can be comprehensively applied to all the major elements of image-based appearance modeling, from data acquisition of real material samples to user-assisted modeling from a photograph, from synthesis of volumes to editing of material properties, and from efficient rendering algorithms to physical fabrication of objects. In this book we present several techniques built on this coherency framework to handle various appearance modeling tasks both for surface reflections and subsurface scattering, the two primary physical components that generate material appearance. We believe that coherency-based appearance modeling will make it easier and more feasible for practitioners to bring computer graphics imagery

Materials for Chemical Sensing Book

Materials for Chemical Sensing


  • Author : Thiago Regis Longo Cesar Paixão
  • Publisher : Springer
  • Release Date : 2016-11-23
  • Genre: Technology & Engineering
  • Pages : 268
  • ISBN 10 : 9783319478357

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Materials for Chemical Sensing Excerpt :

This book covers new materials used as analytical devices for increasing the interactions between the development of new analytical devices and materials science. The authors describe how different types of materials such as polymers, self-assembled layers, phthalocyanines, and nanomaterials can further enhance sensitivity and promote selectivity between analytes for different applications. They explain how continuing research and discussion into materials science for chemical sensing is stimulating the search for different strategies and technologies that extract information for these chemical sensors in order to obtain a chemical fingerprint of samples.

Real Time Rendering Book

Real Time Rendering


  • Author : Tomas Akenine-Möller
  • Publisher : CRC Press
  • Release Date : 2019-01-18
  • Genre: Computers
  • Pages : 1046
  • ISBN 10 : 9781315362007

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Real Time Rendering Excerpt :

Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009

Foundations of 3D Computer Graphics Book

Foundations of 3D Computer Graphics


  • Author : Steven J. Gortler
  • Publisher : MIT Press
  • Release Date : 2012-07-13
  • Genre: Computers
  • Pages : 296
  • ISBN 10 : 9780262304818

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Foundations of 3D Computer Graphics Excerpt :

An introduction to the basic concepts of 3D computer graphics that offers a careful mathematical exposition within a modern computer graphics application programming interface. Computer graphics technology is an amazing success story. Today, all of our PCs are capable of producing high-quality computer-generated images, mostly in the form of video games and virtual-life environments; every summer blockbuster movie includes jaw-dropping computer generated special effects. This book explains the fundamental concepts of 3D computer graphics. It introduces the basic algorithmic technology needed to produce 3D computer graphics, and covers such topics as understanding and manipulating 3D geometric transformations, camera transformations, the image-rendering process, and materials and texture mapping. It also touches on advanced topics including color representations, light simulation, dealing with geometric representations, and producing animated computer graphics. The book takes special care to develop an original exposition that is accessible and concise but also offers a clear explanation of the more difficult and subtle mathematical issues. The topics are organized around a modern shader-based version of OpenGL, a widely used computer graphics application programming interface that provides a real-time “rasterization-based” rendering environment. Each chapter concludes with exercises. The book is suitable for a rigorous one-semester introductory course in computer graphics for upper-level undergraduates or as a professional reference. Readers should be moderately competent programmers and have had some experience with linear algebra. After mastering the material presented, they will be on the path to expertise in an exciting and challenging field.

Digital Cultural Heritage Book

Digital Cultural Heritage


  • Author : Marinos Ioannides
  • Publisher : Springer
  • Release Date : 2018-05-22
  • Genre: Computers
  • Pages : 376
  • ISBN 10 : 9783319758268

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Digital Cultural Heritage Excerpt :

This book constitutes the refereed post-conference proceedings of the Final Conference of the Marie Skłodowska-Curie Initial Training Network for Digital Cultural Heritage, held in Olimje, Slovenia, in May 2017. The 29 revised full papers included in this volume were carefully reviewed and selected from 198 submissions. They focus on interdisciplinary and multi-disciplinary research concerning cutting edge cultural heritage informatics, -physics, -chemistry and -engineering and the use of technology for the representation, documentation, archiving, protection, preservation and communication of cultural heritage knowledge.

Learning Processing Book
Score: 4.5
From 9 Ratings

Learning Processing


  • Author : Daniel Shiffman
  • Publisher : Morgan Kaufmann
  • Release Date : 2009-04-17
  • Genre: Computers
  • Pages : 472
  • ISBN 10 : 0080920063

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Learning Processing Excerpt :

The free, open-source Processing programming language environment was created at MIT for people who want to develop images, animation, and sound. Based on the ubiquitous Java, it provides an alternative to daunting languages and expensive proprietary software. This book gives graphic designers, artists and illustrators of all stripes a jump start to working with processing by providing detailed information on the basic principles of programming with the language, followed by careful, step-by-step explanations of select advanced techniques. The author teaches computer graphics at NYU's Tisch School of the Arts, and his book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media. Previously announced as "Pixels, Patterns, and Processing" *A guided journey from the very basics of computer programming through to creating custom interactive 3D graphics *Step-by-step examples, approachable language, exercises, and LOTS of sample code support the reader's learning curve *Includes lessons on how to program live video, animated images and interactive sound

Mathematical Optimization in Computer Graphics and Vision Book

Mathematical Optimization in Computer Graphics and Vision


  • Author : Luiz Velho
  • Publisher : Morgan Kaufmann
  • Release Date : 2011-08-09
  • Genre: Computers
  • Pages : 304
  • ISBN 10 : 008087858X

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Mathematical Optimization in Computer Graphics and Vision Excerpt :

Mathematical optimization is used in nearly all computer graphics applications, from computer vision to animation. This book teaches readers the core set of techniques that every computer graphics professional should understand in order to envision and expand the boundaries of what is possible in their work. Study of this authoritative reference will help readers develop a very powerful tool- the ability to create and decipher mathematical models that can better realize solutions to even the toughest problems confronting computer graphics community today. *Distills down a vast and complex world of information on optimization into one short, self-contained volume especially for computer graphics *Helps CG professionals identify the best technique for solving particular problems quickly, by categorizing the most effective algorithms by application *Keeps readers current by supplementing the focus on key, classic methods with special end-of-chapter sections on cutting-edge developments

Physically Based Rendering of Synthetic Objects in Real Environments Book
Score: 5
From 1 Ratings

Physically Based Rendering of Synthetic Objects in Real Environments


  • Author : Joel Kronander
  • Publisher : Linköping University Electronic Press
  • Release Date : 2015-11-10
  • Genre: Uncategoriezed
  • Pages : 135
  • ISBN 10 : 9789176859124

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Physically Based Rendering of Synthetic Objects in Real Environments Excerpt :

This thesis presents methods for photorealistic rendering of virtual objects so that they can be seamlessly composited into images of the real world. To generate predictable and consistent results, we study physically based methods, which simulate how light propagates in a mathematical model of the augmented scene. This computationally challenging problem demands both efficient and accurate simulation of the light transport in the scene, as well as detailed modeling of the geometries, illumination conditions, and material properties. In this thesis, we discuss and formulate the challenges inherent in these steps and present several methods to make the process more efficient. In particular, the material contained in this thesis addresses four closely related areas: HDR imaging, IBL, reflectance modeling, and efficient rendering. The thesis presents a new, statistically motivated algorithm for HDR reconstruction from raw camera data combining demosaicing, denoising, and HDR fusion in a single processing operation. The thesis also presents practical and robust methods for rendering with spatially and temporally varying illumination conditions captured using omnidirectional HDR video. Furthermore, two new parametric BRDF models are proposed for surfaces exhibiting wide angle gloss. Finally, the thesis also presents a physically based light transport algorithm based on Markov Chain Monte Carlo methods that allows approximations to be used in place of exact quantities, while still converging to the exact result. As illustrated in the thesis, the proposed algorithm enables efficient rendering of scenes with glossy transfer and heterogenous participating media.