Dungeon Masters Book

Dungeon Masters


  • Author : Wizards Rpg Team
  • Publisher : Unknown
  • Release Date : 2010-10-19
  • Genre: Games
  • Pages : 192
  • ISBN 10 : 0786956305

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Dungeon Masters Excerpt :

Awesome tools, rules, and adventure content for every Dungeon Master. If you're a Dungeons & Dragons player interested in taking on the role of the Dungeon Master, or if you're an experienced DM looking for more game advice, tools, and adventure content, the Dungeon Master's Kit™ has exactly what you need to build your own Dungeons & Dragons campaign and excite the imaginations of you and your players. This deluxe box contains rules and advice to help Dungeon Masters run games for adventurers of levels 1–30. It also includes useful DM tools such as a Dungeon Master's screen (with tables and rules printed on the inside), die-cut terrain tiles and monster tokens, and fold-out battle maps. Game components: • 96-page book of rules and advice for Dungeon Masters • 32-page monster book • Two 32-page adventures • 3 sheets of die-cut monster tokens • 2 double-sided battle maps • Fold-out Dungeon Master's screen

Dungeon Master s Guide Book
Score: 4
From 1 Ratings

Dungeon Master s Guide


  • Author : Monte Cook
  • Publisher : Unknown
  • Release Date : 2000
  • Genre: Fiction
  • Pages : 256
  • ISBN 10 : UCLA:L0106241581

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Dungeon Master s Guide Excerpt :

Shows the reader how to be a Dungeon Master.

Special Edition Dungeon Master s Guide Book

Special Edition Dungeon Master s Guide


  • Author : Monte Cook
  • Publisher : Unknown
  • Release Date : 2005-10-01
  • Genre: Games
  • Pages : 320
  • ISBN 10 : 0786939427

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Special Edition Dungeon Master s Guide Excerpt :

A deluxe, leather-bound version of the essential tool every D&D Dungeon Master needs. The follow-up to the special edition Player’s Handbook™ released in 2004 for the 30th anniversary of D&D, this special release of the Dungeon Master’s Guide™ features an embossed, leather-bound cover and premium, gilt-edged paper.

Dungeons   Dragons Starter Set  Six Dice  Five Ready to Play D D Characters With Character Sheets  a Rulebook  and One Adventure  Book

Dungeons Dragons Starter Set Six Dice Five Ready to Play D D Characters With Character Sheets a Rulebook and One Adventure


  • Author : Wizards RPG Team
  • Publisher : Wizards of the Coast
  • Release Date : 2014-07-15
  • Genre: Games & Activities
  • Pages : 96
  • ISBN 10 : 9780786965595

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Dungeons Dragons Starter Set Six Dice Five Ready to Play D D Characters With Character Sheets a Rulebook and One Adventure Excerpt :

Everything you need to start playing the world’s greatest roleplaying game. “I recommend [the D&D Starter Set] for anyone who’s curious and wants to learn D&D.”—Ed Grabionowski, io9.Gizmodo.com The Dungeons & Dragons Starter Set is your gateway to action-packed stories of the imagination. This box contains the essential rules of the game plus everything you need to play heroic characters on perilous adventures in worlds of fantasy. Explore subterranean labyrinths! Plunder hoards of treasure! Battle legendary monsters! • FIVE READY-TO-PLAY CHARACTERS • SIX DICE • ONE ADVENTURE BOOK: LOST MINE OF PHANDELVER • ONE RULEBOOK • ONE CHARACTER SHEET “D&D acolytes are everywhere. . .Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming. The main Dungeons & Dragons books are the Player’s Handbook, Monster Manual, and Dungeon Master’s Guide.

Candlekeep Mysteries  D D Adventure Book   Dungeons   Dragons  Book

Candlekeep Mysteries D D Adventure Book Dungeons Dragons


  • Author : Wizards RPG Team
  • Publisher : Wizards of the Coast
  • Release Date : 2021-03-16
  • Genre: Games & Activities
  • Pages : 224
  • ISBN 10 : 9780786967223

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Candlekeep Mysteries D D Adventure Book Dungeons Dragons Excerpt :

An anthology of seventeen mystery-themed adventures for the world’s greatest roleplaying game. Candlekeep attracts scholars like a flame attracts moths. Historians, sages, and others who crave knowledge flock to this library fortress to peruse its vast collection of books, scribbled into which are the answers to the mysteries that bedevil them. Many of these books contain their own mysteries ̶—each one a doorway to adventure. Dare you cross that threshold? · 17 mystery-themed D&D adventures, each tied to a book discovered in the famed library fortress of Candlekeep · Easy to run as stand-alone mini adventures or to drop into your home campaign · Adventures span play from levels 1 to 16 · Includes a full poster map of Candlekeep, plus detailed descriptions of the various locations, characters, and creatures that reside within it · Introduces a variety of Dungeons & Dragons monsters, items, and non-player characters (NPCs) Candlekeep Mysteries is a collection of seventeen short, stand-alone D&D adventures designed for characters of levels 1–16. Each adventure begins with the discovery of a book, and each book is the key to a door behind which danger and glory await. These adventures can be run as one-shot games, plugged into an existing Forgotten Realms campaign, or adapted for other campaign settings. This book also includes a poster map of the library fortress and detailed descriptions of Candlekeep and its inhabitants.

The Game Master s Book of Non Player Characters Book

The Game Master s Book of Non Player Characters


  • Author : Jeff Ashworth
  • Publisher : Media Lab Books
  • Release Date : 2021-09-14
  • Genre: Games & Activities
  • Pages : 272
  • ISBN 10 : 1948174804

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The Game Master s Book of Non Player Characters Excerpt :

From the #1 Best-Selling author, Jeff Ashworth, comes the latest addition to The Game Master series, with more than 500 NPCs ready to populate your campaign whenever you need them! As is often the case in tabletop roleplaying games, players often venture into locales or look for answers in places and among people busy Game Masters simply didn’t anticipate. Or, just as often, an adventure won't have fully fleshed out characters in place for the locations and encounters outlined for gameplay. The Game Master's Book of Non-Player Characters solves these issues and more by providing Game Masters with the information they need to “fill in the holes” in their campaign play. It will enable GMs to instantly add depth, color, motivation and unique physical characteristics at a moment's notice to unexpected or underwritten characters as they pop up during gameplay, ensuring every session is a memorable one for players and GMs alike. This edition also includes more than 50 hand-drawn illustrations of select NPCs detailed in the book, 3 bonus one-shot adventures, and a foreword by online influencer Jasmine Bhullar.

Advanced Dungeons   Dragons  Players Handbook Book

Advanced Dungeons Dragons Players Handbook


  • Author : Gary Gygax
  • Publisher : Unknown
  • Release Date : 1978
  • Genre: Dungeons and Dragons (Game)
  • Pages : 126
  • ISBN 10 : 0935696016

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Advanced Dungeons Dragons Players Handbook Excerpt :

Presents an introduction to Dungeons and Dragons with information on the rules, characters, weapons and gear, and game etiquette.

Dungeons   Dragons Player s Handbook  Core Rulebook  D D Roleplaying Game  Book
Score: 4.5
From 2 Ratings

Dungeons Dragons Player s Handbook Core Rulebook D D Roleplaying Game


  • Author : Wizards RPG Team
  • Publisher : Wizards of the Coast
  • Release Date : 2014-08-19
  • Genre: Games & Activities
  • Pages : 320
  • ISBN 10 : 9780786965601

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Dungeons Dragons Player s Handbook Core Rulebook D D Roleplaying Game Excerpt :

Create heroic characters for the world’s greatest roleplaying game. The Player’s Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create characters from among the most iconic D&D races and classes. Publisher’s Weekly #1 Best Seller in Hardcover Nonfiction Wall Street Journal #1 Best Seller in Hardcover Nonfiction • In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • The Player’s Handbook is the first of three D&D core rulebooks, along with the Monster Manual and the Dungeon Master’s Guide. The Player’s Handbook is the cornerstone. It’s the foundational text of D&D’s fifth edition—for beginners and for veterans alike. • The Player’s Handbook walks you through how to create a Dungeons & Dragons character—the role you’ll play in the D&D world. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.

The Monsters Know What They re Doing Book
Score: 4
From 1 Ratings

The Monsters Know What They re Doing


  • Author : Keith Ammann
  • Publisher : Simon and Schuster
  • Release Date : 2019-10-29
  • Genre: Games & Activities
  • Pages : 560
  • ISBN 10 : 9781982122683

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The Monsters Know What They re Doing Excerpt :

From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.

Dungeon Master s Screen Reincarnated Book

Dungeon Master s Screen Reincarnated


  • Author : Wizards RPG Team
  • Publisher : Wizards of the Coast
  • Release Date : 2017-09-19
  • Genre: Games & Activities
  • Pages : 8
  • ISBN 10 : 9780786966196

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Dungeon Master s Screen Reincarnated Excerpt :

MASTER THE GAME with this indispensable tool for the world’s greatest roleplaying game Lost is the poor soul borne aloft in the grip of the ancient red dragon featured in a spectacular panoramic vision by Tyler Jacobson on this durable, four-panel Dungeon Master’s Screen. The interior rules content on this new screen has been revisited and refreshed as a direct result of feedback received from D&D fans everywhere. • The screen’s landscape orientation allows the Dungeon Master to easily see beyond the screen and reach over, even as it keeps die rolls and notes hidden from players. • Provides an at-a-glance reference for the most relevant and often used in-game information, equipping Dungeon Masters of all skill levels with essential support. • An excellent resource for new and existing Dungeons Masters to facilitate inspired adventures and an engaging play experience. The leader in providing contemporary fantasy entertainment, Dungeons & Dragons is the wellspring for the entire modern game industry, digital as well as analog. This newest edition draws from every prior edition to create a universally compelling play experience, and exemplifies the true spirit of a game that holds captive the hearts and minds of millions of players worldwide.

Rules of Play Book
Score: 3.5
From 11 Ratings

Rules of Play


  • Author : Katie Salen Tekinbas
  • Publisher : MIT Press
  • Release Date : 2003-09-25
  • Genre: Computers
  • Pages : 688
  • ISBN 10 : 0262240459

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Rules of Play Excerpt :

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Cool Builds in Minecraft   GamesMaster Presents  Book

Cool Builds in Minecraft GamesMaster Presents


  • Author : Future Publishing
  • Publisher : Scholastic Inc.
  • Release Date : 2018-10-30
  • Genre: Juvenile Nonfiction
  • Pages : 128
  • ISBN 10 : 9781338332681

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Cool Builds in Minecraft GamesMaster Presents Excerpt :

Get building today! This book is full of cool Minecraft projects and awesome advice that will help you become a master builder in no time. Get building today! For those who want to master the most important and most challenging aspect of Minecraft, GamesMaster Presents: Cool Builds in Minecraft! is the definitive book out there that covers mining resources to crafting buildings, vehicles and even entire worlds. Perfect for players of all ages who want to improve their crafting skills, this book will take you all the way from crafting your first shelter, to putting the finishing touches to your very own mega-build masterclasses. Includes full-color images and step-by-step instructions for 50 cool Minecraft builds. 100% unofficial. Created by Future plc and GamesMaster, leaders in video game publishing.

Explorer s Guide to Wildemount  D D Campaign Setting and Adventure Book   Dungeons   Dragons  Book

Explorer s Guide to Wildemount D D Campaign Setting and Adventure Book Dungeons Dragons


  • Author : Wizards RPG Team
  • Publisher : Wizards of the Coast
  • Release Date : 2020-03-17
  • Genre: Games & Activities
  • Pages : 304
  • ISBN 10 : 9780786966912

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Explorer s Guide to Wildemount D D Campaign Setting and Adventure Book Dungeons Dragons Excerpt :

HOW DO YOU WANT TO DO THIS? A war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace—or burn the world to a cinder. Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you’ll find new character options, a heroic chronicle to help you craft your character’s backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign… · Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world’s most popular livestreaming D&D show. · Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria—such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy. · Start a Dungeons & Dragons campaign in any of Wildemount’s regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system—a way to create character backstories rooted in Wildemount. Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.