HCI Beyond the GUI Book

HCI Beyond the GUI

  • Author : Philip Kortum
  • Publisher : Elsevier
  • Release Date : 2008-06-13
  • Genre: Computers
  • Pages : 480
  • ISBN 10 : 0080558348

HCI Beyond the GUI Book Description :

As technology expands and evolves, one-dimensional, graphical user interface (GUI) design becomes increasingly limiting and simplistic. Designers must meet the challenge of developing new and creative interfaces that adapt to meet human needs and technological trends. HCI Beyond the GUI provides designers with this know how by exploring new ways to reach users that involve all of the human senses. Dr. Kortum gathers contributions from leading human factors designers to present a single reference for professionals, researchers, and students. Explores the human factors involved in the design and implementation of the nontraditional interfaces, detailing design strategies, testing methodologies, and implementation techniques Provides an invaluable resource for practitioners who design interfaces for children, gamers and users with accessibility needs Offers extensive case studies, examples and design guidelines

Universal Access in Human Computer Interaction  Access to Interaction Book

Universal Access in Human Computer Interaction Access to Interaction

  • Author : Margherita Antona
  • Publisher : Springer
  • Release Date : 2015-07-18
  • Genre: Computers
  • Pages : 611
  • ISBN 10 : 9783319206813

Universal Access in Human Computer Interaction Access to Interaction Book Description :

The four LNCS volume set 9175-9178 constitutes the refereed proceedings of the 9th International Conference on Learning and Collaboration Technologies, UAHCI 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, in Los Angeles, CA, USA in August 2015, jointly with 15 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers of the four volume set address the following major topics: LNCS 9175, Universal Access in Human-Computer Interaction: Access to today's technologies (Part I), addressing the following major topics: LNCS 9175: Design and evaluation methods and tools for universal access, universal access to the web, universal access to mobile interaction, universal access to information, communication and media. LNCS 9176: Gesture-based interaction, touch-based and haptic Interaction, visual and multisensory experience, sign language technologies and smart and assistive environments LNCS 9177: Universal Access to Education, universal access to health applications and services, games for learning and therapy, and cognitive disabilities and cognitive support and LNCS 9178: Universal access to culture, orientation, navigation and driving, accessible security and voting, universal access to the built environment and ergonomics and universal access.

Universal Access in Human Computer Interaction  Applications and Services for Quality of Life Book

Universal Access in Human Computer Interaction Applications and Services for Quality of Life

  • Author : Constantine Stephanidis
  • Publisher : Springer
  • Release Date : 2013-07-01
  • Genre: Computers
  • Pages : 697
  • ISBN 10 : 9783642391941

Universal Access in Human Computer Interaction Applications and Services for Quality of Life Book Description :

The three-volume set LNCS 8009-8011 constitutes the refereed proceedings of the 7th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2013, held as part of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, USA in July 2013, jointly with 12 other thematically similar conferences. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 230 contributions included in the UAHCI proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 78 papers included in this volume are organized in the following topical sections: universal access to smart environments and ambient assisted living; universal access to learning and education; universal access to text, books, ebooks and digital libraries; health, well-being, rehabilitation and medical applications; access to mobile interaction.

The Conversational Interface Book

The Conversational Interface

  • Author : Michael McTear
  • Publisher : Springer
  • Release Date : 2016-05-19
  • Genre: Technology & Engineering
  • Pages : 422
  • ISBN 10 : 9783319329673

The Conversational Interface Book Description :

This book provides a comprehensive introduction to the conversational interface, which is becoming the main mode of interaction with virtual personal assistants, smart devices, various types of wearable, and social robots. The book consists of four parts. Part I presents the background to conversational interfaces, examining past and present work on spoken language interaction with computers. Part II covers the various technologies that are required to build a conversational interface along with practical chapters and exercises using open source tools. Part III looks at interactions with smart devices, wearables, and robots, and discusses the role of emotion and personality in the conversational interface. Part IV examines methods for evaluating conversational interfaces and discusses future directions.

Interaction Design Book

Interaction Design

  • Author :
  • Publisher : John Wiley & Sons
  • Release Date : 2003
  • Genre: Human-computer interaction
  • Pages : 519
  • ISBN 10 : 8126503939

Interaction Design Book Description :

Effective Prototyping with Excel Book

Effective Prototyping with Excel

  • Author : Nevin Berger
  • Publisher : Elsevier
  • Release Date : 2009-01-07
  • Genre: Computers
  • Pages : 240
  • ISBN 10 : 9780080916712

Effective Prototyping with Excel Book Description :

Although recognized as a key to the design process, prototyping often falls victim to budget cuts, deadlines, or lack of access to sophisticated tools. This can lead to sloppy and ineffective prototypes or the abandonment of them altogether. Rather than lose this important step, people are turning to Microsoft Excel® to create effective, simple, and inexpensive prototypes. Conveniently, the software is available to nearly everyone, and most are proficient in its basic functionality. Effective Prototyping with Excel offers how-to guidance on how everyone can use basic Excel skills to create prototypes - ranging from narrative wire frames to hi-fidelity prototypes. A wide array of software design problems and business demands are solved via practical step-by-step examples and illustrations. Step-by-step guide to prototyping with a simple and affordable tool nearly everyone already has on their desktop Quickly and easily allows web and software designers to explore usability, design alternatives, and test theories prior to starting production Perfect companion to Effective Prototyping for Software Makers - with the same author team and full-color treatment, useful case studies, and hands-on exercises

3D User Interfaces Book
Score: 5
From 1 Ratings

3D User Interfaces

  • Author : Doug Bowman
  • Publisher : Addison-Wesley
  • Release Date : 2004-07-26
  • Genre: Computers
  • Pages : 507
  • ISBN 10 : 9780133390568

3D User Interfaces Book Description :

Here’s what three pioneers in computer graphics and human-computer interaction have to say about this book: “What a tour de force—everything one would want—comprehensive, encyclopedic, and authoritative.” —Jim Foley “At last, a book on this important, emerging area. It will be an indispensable reference for the practitioner, researcher, and student interested in 3D user interfaces.” —Andy van Dam “Finally, the book we need to bridge the dream of 3D graphics with the user-centered reality of interface design. A thoughtful and practical guide for researchers and product developers. Thorough review, great examples.” —Ben Shneiderman As 3D technology becomes available for a wide range of applications, its successful deployment will require well-designed user interfaces (UIs). Specifically, software and hardware developers will need to understand the interaction principles and techniques peculiar to a 3D environment. This understanding, of course, builds on usability experience with 2D UIs. But it also involves new and unique challenges and opportunities. Discussing all relevant aspects of interaction, enhanced by instructive examples and guidelines, 3D User Interfaces comprises a single source for the latest theory and practice of 3D UIs. Many people already have seen 3D UIs in computer-aided design, radiation therapy, surgical simulation, data visualization, and virtual-reality entertainment. The next generation of computer games, mobile devices, and desktop applications also will feature 3D interaction. The authors of this book, each at the forefront of research and development in the young and dynamic field of 3D UIs, show how to produce usable 3D applications that deliver on their enormous promise. Coverage includes: The psychology and human factors of various 3D interaction tasks Different approaches for evaluating 3D UIs Results from empirical studies of 3D interaction techniques Principles for choosing appropriate input and output devices

Human Computer Interaction Book

Human Computer Interaction

  • Author : Samit Bhattacharya
  • Publisher : McGraw-Hill Education
  • Release Date : 2019-08-20
  • Genre: Computers
  • Pages : 336
  • ISBN 10 : 9789353168056

Human Computer Interaction Book Description :

Human-Computer Interaction based on human computer communication is designed for the Computer Science and Engineering students and technological aficionados. In sync with syllabus of institutions offering the subject, the book focuses on designing the user-centric system software, incorporating the user behaviour and mental models. It includes topics on basic software design process and its stages, role of computation in design, computational framework for design, and computational models of users and systems. All concepts, laws and challenges are validated with cases studies and practical examples. The book appraises reader with the state-of-the-art technological development, with the underlying theme that humans come first. Few Highlights from the book: • Dedicated chapter on recent trends in the user-centric systems • Illustrative case studies on key concepts and various user-centric devices • Covers new concepts, such as, ubiquitous area and wearable devices • Addresses issues and challenges, both from the research and development perspective

Handbook of Human Computer Interaction Book

Handbook of Human Computer Interaction

  • Author : M.G. Helander
  • Publisher : Elsevier
  • Release Date : 2014-06-28
  • Genre: Computers
  • Pages : 1202
  • ISBN 10 : 9781483295138

Handbook of Human Computer Interaction Book Description :

This Handbook is concerned with principles of human factors engineering for design of the human-computer interface. It has both academic and practical purposes; it summarizes the research and provides recommendations for how the information can be used by designers of computer systems. The articles are written primarily for the professional from another discipline who is seeking an understanding of human-computer interaction, and secondarily as a reference book for the professional in the area, and should particularly serve the following: computer scientists, human factors engineers, designers and design engineers, cognitive scientists and experimental psychologists, systems engineers, managers and executives working with systems development. The work consists of 52 chapters by 73 authors and is organized into seven sections. In the first section, the cognitive and information-processing aspects of HCI are summarized. The following group of papers deals with design principles for software and hardware. The third section is devoted to differences in performance between different users, and computer-aided training and principles for design of effective manuals. The next part presents important applications: text editors and systems for information retrieval, as well as issues in computer-aided engineering, drawing and design, and robotics. The fifth section introduces methods for designing the user interface. The following section examines those issues in the AI field that are currently of greatest interest to designers and human factors specialists, including such problems as natural language interface and methods for knowledge acquisition. The last section includes social aspects in computer usage, the impact on work organizations and work at home.

A Methodology for Developing Multimodal User Interfaces of Information Systems Book

A Methodology for Developing Multimodal User Interfaces of Information Systems

  • Author : Adrian Stanciulescu
  • Publisher : Presses univ. de Louvain
  • Release Date : 2008-01-01
  • Genre: Business & Economics
  • Pages : 318
  • ISBN 10 : 9782874631146

A Methodology for Developing Multimodal User Interfaces of Information Systems Book Description :

The Graphical User Interface (GUI), as the most prevailing type of User Interface (UI) in today's interactive applications, restricts the interaction with a computer to the visual modality and is therefore not suited for some users (e.g., with limited literacy or typing skills), in some circumstances (e.g., while moving around, with their hands or eyes busy) or when the environment is constrained (e.g., the keyboard and the mouse are not available). In order to go beyond the GUI constraints, the Multimodal (MM) UIs apear as paradigm that provide users with great expressive power, naturalness and flexibility. In this thesis we argue that developing MM UIs combining graphical and vocal modalities is an activity that could benefit from the application of a methodology which is composed of: a set of models, a method manipulating these models and the tools implementing the method. Therefore, we define a design space-based method that is supported by model-to-model colored transformations in order to obtain MM UIs of information systems. The design space is composed of explicitly defined design options that clarify the development process in a structured way in order to require less design effort. The feasability of the methodology is demonstrated through three case studies with different levels of complexity and coverage. In addition, an empirical study is conducted with end-users in order to measure the relative usability level provided by different design decisions.

Readings in Human Computer Interaction Book

Readings in Human Computer Interaction

  • Author : Ronald M. Baecker
  • Publisher : Elsevier
  • Release Date : 2014-06-28
  • Genre: Computers
  • Pages : 900
  • ISBN 10 : 9780080515748

Readings in Human Computer Interaction Book Description :

The effectiveness of the user-computer interface has become increasingly important as computer systems have become useful tools for persons not trained in computer science. In fact, the interface is often the most important factor in the success or failure of any computer system. Dealing with the numerous subtly interrelated issues and technical, behavioral, and aesthetic considerations consumes a large and increasing share of development time and a corresponding percentage of the total code for any given application. A revision of one of the most successful books on human-computer interaction, this compilation gives students, researchers, and practitioners an overview of the significant concepts and results in the field and a comprehensive guide to the research literature. Like the first edition, this book combines reprints of key research papers and case studies with synthesizing survey material and analysis by the editors. It is significantly reorganized, updated, and enhanced; over 90% of the papers are new. An invaluable resource for systems designers, cognitive scientists, computer scientists, managers, and anyone concerned with the effectiveness of user-computer interfaces, it is also designed for use as a primary or supplementary text for graduate and advanced undergraduate courses in human-computer interaction and interface design. Human computer interaction--historical, intellectual, and social Developing interactive systems, including design, evaluation methods, and development tools The interaction experience, through a variety of sensory modalities including vision, touch, gesture, audition, speech, and language Theories of information processing and issues of human-computer fit and adaptation

Designing with the Mind in Mind Book
Score: 5
From 1 Ratings

Designing with the Mind in Mind

  • Author : Jeff Johnson
  • Publisher : Morgan Kaufmann
  • Release Date : 2010-05-20
  • Genre: Computers
  • Pages : 200
  • ISBN 10 : 0080963021

Designing with the Mind in Mind Book Description :

Early user interface (UI) practitioners were trained in cognitive psychology, from which UI design rules were based. But as the field evolves, designers enter the field from many disciplines. Practitioners today have enough experience in UI design that they have been exposed to design rules, but it is essential that they understand the psychology behind the rules in order to effectively apply them. In Designing with the Mind in Mind, Jeff Johnson, author of the best selling GUI Bloopers, provides designers with just enough background in perceptual and cognitive psychology that UI design guidelines make intuitive sense rather than being just a list of rules to follow. The first practical, all-in-one source for practitioners on user interface design rules and why, when and how to apply them Provides just enough background into the reasoning behind interface design rules that practitioners can make informed decisions in every project Gives practitioners the insight they need to make educated design decisions when confronted with tradeoffs, including competing design rules, time constrictions, or limited resources

GUI Bloopers 2 0 Book
Score: 4.5
From 2 Ratings

GUI Bloopers 2 0

  • Author : Jeff Johnson
  • Publisher : Elsevier
  • Release Date : 2007-10-04
  • Genre: Computers
  • Pages : 424
  • ISBN 10 : 0080552145

GUI Bloopers 2 0 Book Description :

GUI Bloopers 2.0, Second Edition, is the completely updated and revised version of GUI Bloopers. It looks at user interface design bloopers from commercial software, Web sites, Web applications, and information appliances, explaining how intelligent, well-intentioned professionals make these mistakes – and how you can avoid them. GUI expert Jeff Johnson presents the reality of interface design in an entertaining, anecdotal, and instructive way while equipping readers with the minimum of theory. This updated version reflects the bloopers that are common today, incorporating many comments and suggestions from first edition readers. It covers bloopers in a wide range of categories including GUI controls, graphic design and layout, text messages, interaction strategies, Web site design – including search, link, and navigation, responsiveness issues, and management decision-making. Organized and formatted so information needed is quickly found, the new edition features call-outs for the examples and informative captions to enhance quick knowledge building. This book is recommended for software engineers, web designers, web application developers, and interaction designers working on all kinds of products. Updated to reflect the bloopers that are common today, incorporating many comments and suggestions from first edition readers Takes a learn-by-example approach that teaches how to avoid common errors Covers bloopers in a wide range of categories: GUI controls, graphic design and layout, text messages, interaction strategies, Web site design -- including search, link, and navigation, responsiveness issues, and management decision-making Organized and formatted so information needed is quickly found, the new edition features call-outs for the examples and informative captions to enhance quick knowledge building Hundreds of illustrations: both the DOs and the DON'Ts for each topic covered, with checklists and additional bloopers on www.gui-bloopers.com

Usability Assessment Book

Usability Assessment

  • Author : Philip Kortum
  • Publisher :
  • Release Date : 2016-11-15
  • Genre: Human engineering
  • Pages : 120
  • ISBN 10 : 0945289499

Usability Assessment Book Description :

Usability Assessment is a concise volume for anyone requiring knowledge and practice in assessing the usability of any type of product, tool, or system before it is launched. It provides a brief history and rationale for conducting usability assessments and examples of how usability assessment methods have been applied, takes readers step by step through the process, highlights challenges and special cases, and offers real-life examples. By the end of the book, readers will have the knowledge and skills they need to conduct their own usability assessments without requiring that they read textbooks or attend workshops. This book will be valuable for undergraduate and graduate students; practitioners; usability professionals; human-computer interaction professionals; researchers in fields such as industrial design, industrial/organizational psychology, and computer science; and those working in a wide range of content domains, such as health care, transportation, product design, aerospace, and manufacturing.

GUI Design for Android Apps Book

GUI Design for Android Apps

  • Author : Ryan Cohen
  • Publisher : Apress
  • Release Date : 2014-08-28
  • Genre: Computers
  • Pages : 156
  • ISBN 10 : 9781484203828

GUI Design for Android Apps Book Description :

GUI Design for Android Apps is the perfect—and concise—introduction for mobile app developers and designers. Through easy-to-follow tutorials, code samples, and case studies, the book shows the must-know principles for user-interface design for Android apps running on the Intel platform, including smartphones, tablets and embedded devices. This book is jointly developed for individual learning by Intel Software College and China Shanghai JiaoTong University, and is excerpted from Android Application Development for the Intel® Platform.