Multiscreen UX Design Book

Multiscreen UX Design


  • Author : Wolfram Nagel
  • Publisher : Morgan Kaufmann Publishers
  • Release Date : 2015-09-01
  • Genre: Computers
  • Pages : 288
  • ISBN 10 : 0128027290

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Multiscreen UX Design Excerpt :

People today use technology on different devices in different locations. Users expect to access information on all relevant screens and across multiple channels through smart phones, tablets, laptops/desktops, or smart (internet-connected) TVs. Multiscreen is no longer a nice add-on, it's a requirement. In this environment, user experience needs to cater to multiple devices. This book provides a holistic approach that will help UX professionals to offer a hands-on guide for UX design across multiple screens. It presents an opportunity to learn how to cater designs for customers. Readers will find patterns, strategies, examples and case studies, methodologies, and insights to help inspire them to develop a viable strategy for their own digital products and services. UX professionals will walk through important elements of multiscreen UX: Investigating the devices and their capabilities Understanding the users and their capabilities Considering the context in which users use these devices Navigating next generation information experiences and the future of content management Designing content and UI architecture for multiscreen projects A hands-on, practical guide to UX design for how users approach content - across more than one screen at a time Discusses devices, users, and their practices Includes best practices, real-world examples, and tips and tricks

Multiscreen UX Design Book

Multiscreen UX Design


  • Author : Wolfram Nagel
  • Publisher : Morgan Kaufmann
  • Release Date : 2015-12-11
  • Genre: Computers
  • Pages : 332
  • ISBN 10 : 9780128027509

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Multiscreen UX Design Excerpt :

People today use technology on different devices in different locations. Users expect to access information on all relevant screens and across multiple channels through smartphones, tablets, laptops/desktops, smart (internet-connected) TVs, and other devices, such as smartwatches for example. Multiscreen is no longer a nice add-on, it’s a requirement. In this environment, user experience needs to cater to multiple devices. This book provides a holistic approach that will help UX professionals to offer a hands-on guide for UX design across multiple screens. It presents an opportunity to learn how to cater designs for customers. Readers will find patterns, strategies, examples and case studies, methodologies, and insights to help inspire them to develop a viable strategy for their own digital products and services. UX professionals will walk through important elements of multiscreen UX: Investigating the devices and their capabilities Understanding the users and their capabilities Considering the context in which users use these devices Navigating next generation information experiences and the future of content management Designing content and UI architecture for multiscreen projects A hands-on, practical guide to UX design for how users approach content – across more than one screen at a time Discusses devices, users, and their practices Includes best practices, real-world examples, and tips and tricks A preface written by Scott Jenson

Designing Multi Device Experiences Book

Designing Multi Device Experiences


  • Author : Michal Levin
  • Publisher : "O'Reilly Media, Inc."
  • Release Date : 2014-02-13
  • Genre: Computers
  • Pages : 322
  • ISBN 10 : 9781449340438

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Designing Multi Device Experiences Excerpt :

Welcome to our multi-device world, a world where a user’s experience with one application can span many devices—a smartphone, a tablet, a computer, the TV, and beyond. This practical book demonstrates the variety of ways devices relate to each other, combining to create powerful ensembles that deliver superior, integrated experiences to your users. Learn a practical framework for designing multi-device experiences, based on the 3Cs—Consistent, Complementary, and Continuous approaches Graduate from offering everything on all devices, to delivering the right thing, at the right time, on the best (available) device Apply the 3Cs framework to the broader realm of the Internet of Things, and design multi-device experiences that anticipate a fully connected world Learn how to measure your multi-device ecosystem performance Get ahead of the curve by designing for a more connected future

Mapping Experiences Book

Mapping Experiences


  • Author : James Kalbach
  • Publisher : "O'Reilly Media, Inc."
  • Release Date : 2020-11-23
  • Genre: Computers
  • Pages : 440
  • ISBN 10 : 9781492076582

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Mapping Experiences Excerpt :

Customers who have inconsistent experiences with products and services are understandably frustrated. But it's worse for organizations that can't pinpoint the causes of these problems because they're too focused on processes. This updated book shows your team how to use alignment diagrams to turn valuable customer observations into actionable insight. With this powerful technique, you can visually map existing customer experience and envision future solutions. Designers, product and brand managers, marketing specialists, and business owners will discover how experience diagramming helps you determine where business goals and customer perspectives intersect. Armed with this insight, you can provide the people you serve with real value. Mapping experiences isn't just about product and service design; it's about understanding the human condition. Emphasize recent changes in business using the latest mapping techniques Create diagrams that account for multichannel experiences as well as ecosystem design Understand how facilitation is increasingly becoming part of mapping efforts, shifting the focus from a deliverable to actionability Explore ways to apply mapping of all kinds to noncommercial settings, such as helping victims of domestic violence

The Streaming Media Guide Book

The Streaming Media Guide


  • Author : Michael D'Oliveiro
  • Publisher : Routledge
  • Release Date : 2019-06-03
  • Genre: Business & Economics
  • Pages : 152
  • ISBN 10 : 9780429770890

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The Streaming Media Guide Excerpt :

Streaming media has irreversibly revolutionised the ways in which media is transmitted and consumed. Most of us engage with streaming media on a daily basis via platforms that deliver our entertainment: Spotify, YouTube and Netflix are new brands which many of us engage with daily for our information and entertainment. It has created upheaval in the entire value chain and wiped out industries slow to adapt to it (like the video store rental chain). And it continues to evolve. Streaming media is transforming business communications in myriad ways, and it is becoming almost as crucial for project managers and marketers to understand streaming technology as it is for media professionals. The Streaming Media Guide demystifies the technology and features behind a successful streaming media service, especially in the context of how it is used by broadcasters and other media organisations. Common terms and systems being used in this space are presented and defined simply and clearly for non-technical readers. Best practice examples from Michael D'Oliveiro's experiences demonstrate how this technology can be successfully implemented. This book equips any media professional with the most basic of traditional media knowledge to enable confident conversations in the typical media organisation they work in. For technology-based graduates or dedicated broadcast professional seeking to refresh their understanding, this book provides enough information to form a solid foundation for day-to-day work. Finally, for leaders in cross-functional senior management matrices, information is provided to enable you to understand and exploit streaming media capabilities as a business. This will be the ultimate reference source, guaranteed to be bedside reading for anyone serious about using streaming media.

UX Design for Mobile Book

UX Design for Mobile


  • Author : Pablo Perea
  • Publisher : Packt Publishing Ltd
  • Release Date : 2017-07-28
  • Genre: Computers
  • Pages : 354
  • ISBN 10 : 9781787283596

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UX Design for Mobile Excerpt :

Get proficient in building beautiful and appealing mobile interfaces (UI) with this complete mobile user experience (UX) design guide. About This Book Quickly explore innovative design solutions based on the real needs of your users. Create low and high fidelity prototypes using some of the best tools. Master a pragmatic design process to create successful products. Plan an app design from scratch to final test, with real users. Who This Book Is For This book is for designers, developers and product managers interested in creating successful apps. Readers will be provided with a process to produce, test and improve designs based on best practices. What You Will Learn Plan an app design from scratch to final test, with real users. Learn from leading companies and find working patterns. Apply best UX design practices to your design process. Create low and high fidelity prototypes using some of the best tools. Follow a step by step examples for Tumult Hype and Framer Studio. Test your designs with real users, early in the process. Integrate the UX Designer profile into a working team. In Detail User experience (UX) design provides techniques to analyze the real needs of your users and respond to them with products that are delightful to use. This requires you to think differently compared to traditional development processes, but also to act differently. In this book, you will be introduced to a pragmatic approach to exploring and creating mobile app solutions, reducing risks and saving time during their construction. This book will show you a working process to quickly iterate product ideas with low and high fidelity prototypes, based on professional tools from different software brands. You will be able to quickly test your ideas early in the process with the most adequate prototyping approach. You will understand the pros and cons of each approach, when you should use each of them, and what you can learn in each step of the testing process. You will also explore bas

Atomic Design Book

Atomic Design


  • Author : Brad Frost
  • Publisher : Unknown
  • Release Date : 2016-12-05
  • Genre: Uncategoriezed
  • Pages : null
  • ISBN 10 : 0998296600

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Atomic Design Excerpt :

Designing Multi Device Experiences Book

Designing Multi Device Experiences


  • Author : Michal Levin
  • Publisher : O'Reilly Media
  • Release Date : 2013-09-30
  • Genre: Computers
  • Pages : 305
  • ISBN 10 : 1449340385

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Designing Multi Device Experiences Excerpt :

Design a product user experience that works well on an entire ecosystem of mobile and desktop devices. With this guide, you will learn how to tackle the unique challenges involved in building multi-screen experiences, using three main design patterns - Consistent, Complementary and Continuous - known as The 3 Cs. This book explains each pattern and demonstrates their application in the wild. The book also covers cross-device flow, data synchronization, flexible design, and visual design. You will learn about data analytics paradigms to measure the performance of your multi-screen UX designs.

Design  User Experience  and Usability  Theory  Methods  Tools and Practice Book

Design User Experience and Usability Theory Methods Tools and Practice


  • Author : Aaron Marcus
  • Publisher : Springer
  • Release Date : 2011-06-27
  • Genre: Computers
  • Pages : 699
  • ISBN 10 : 9783642217081

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Design User Experience and Usability Theory Methods Tools and Practice Excerpt :

The two-volume set LNCS 6769 + LNCS 6770 constitutes the proceedings of the First International Conference on Design, User Experience, and Usability, DUXU 2011, held in Orlando, FL, USA in July 2011 in the framework of the 14th International Conference on Human-Computer Interaction, HCII 2011, incorporating 12 thematically similar conferences. A total of 4039 contributions was submitted to HCII 2011, of which 1318 papers were accepted for publication. The total of 154 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on DUXU theory, methods and tools; DUXU guidelines and standards; novel DUXU: devices and their user interfaces; DUXU in industry; DUXU in the mobile and vehicle context; DXU in Web environment; DUXU and ubiquitous interaction/appearance; DUXU in the development and usage lifecycle; DUXU evaluation; and DUXU beyond usability: culture, branding, and emotions.

Mobile User Experience Book
Score: 5
From 1 Ratings

Mobile User Experience


  • Author : Adrian Mendoza
  • Publisher : Newnes
  • Release Date : 2013-09-03
  • Genre: Computers
  • Pages : 248
  • ISBN 10 : 9780124114906

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Mobile User Experience Excerpt :

This is your must-have resource to the theoretical and practical concepts of mobile UX. You’ll learn about the concepts and how to apply them in real-world scenarios. Throughout the book, the author provides you with 10 of the most commonly used archetypes in the UX arena to help illustrate what mobile UX is and how you can master it as quickly as possible. First, you’ll start off learning how to communicate mobile UX flows visually. From there, you’ll learn about applying and using 10 unique user experience patterns or archetypes for mobile. Finally, you’ll understand how to prototype and use these patterns to create websites and apps. Whether you’re a UX professional looking to master mobility or a designer looking to incorporate the best UX practices into your website, after reading this book, you’ll be better equipped to maneuver this emerging specialty. Addresses the gap between theoretical concepts and the practical application of mobile user experience design Illustrates concepts and examples through an abundance of diagrams, flows, and patterns Explains the differences in touch gestures, user interface elements, and usage patterns across the most common mobile platforms Includes real-world examples and case studies for this rapidly growing field

Hooked Book
Score: 4
From 7 Ratings

Hooked


  • Author : Nir Eyal
  • Publisher : Penguin Canada
  • Release Date : 2014-11-04
  • Genre: Business & Economics
  • Pages : 256
  • ISBN 10 : 9780143193524

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Hooked Excerpt :

How do successful companies create products people can't put down? Why do some products capture widespread attention while others flop? What makes us engage with certain products out of sheer habit? Is there a pattern underlying how technologies hook us? Nir Eyal answers these questions (and many more) by explaining the "Hook Model" -- a four steps process embedded into the products of many successful companies to subtly encourage customer behavior. Through consecutive “hook cycles,” these products reach their ultimate goal of bringing users back over and over again, without depending on costly advertising or aggressive messaging. Hooked is based on Eyal’s years of research, consulting, and practical experience. He wrote the book he wished had been available to him as a startup founder – not abstract theory, but a how-to guide for building better products. Hooked is written for product managers, designers, marketers, startup founders, and anyone who seeks to understand how products influence our behavior.

Designing Better UX Book

Designing Better UX


  • Author : Anonim
  • Publisher : Smashing Magazine
  • Release Date : 2013
  • Genre: Electronic books
  • Pages : 94
  • ISBN 10 : 9783944540528

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Designing Better UX Excerpt :

Even the most thought-out and best-planned user experience can get lost when attention to certain details falls short. To raise awareness for those little things that add up to an ideal user experience, we have put together "Designing Better UX". The practical approaches for designing better UX cover mobile apps, adaptive systems, and multi-screen experiences. The eBook is packed with in-depth tips and tricks shared by experts from the industry. They consider the importance of straightforward yet personal microcopy, explore the strengths and weaknesses of infinite scrolling, and take a look at how well-crafted feedback loops can influence a user's behavior. Once we decide to create a well-balanced experience, all of the covered aspects in this eBook have to be thoroughly considered, i.e. when is the user experience fostered and when is it curbed? If you've been looking for a valuable resource for your daily UX routine, you can now stop searching. TABLE OF CONTENTS - When You Shouldn't Use Fitt's Law To Measure User Experience - Five Ways To Prevent Bad Microcopy - Infinite Scrolling: Let's Get To The Bottom Of This - Designing Great Feedback Loops - Sketching For Better Mobile Experiences - Converting Our Stories Into Multi-Screen Experiences - Creating An Adaptive System To Enhance UX

Mapping Experiences Book

Mapping Experiences


  • Author : Jim Kalbach
  • Publisher : "O'Reilly Media, Inc."
  • Release Date : 2016-04-25
  • Genre: Computers
  • Pages : 770
  • ISBN 10 : 9781491923481

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Mapping Experiences Excerpt :

Customers who have inconsistent, broken experiences with products and services are understandably frustrated. But it’s worse when people inside these companies can’t pinpoint the problem because they’re too focused on business processes. This practical book shows your company how to use alignment diagrams to turn valuable customer observations into actionable insight. With this unique tool, you can visually map your existing customer experience and envision future solutions. Product and brand managers, marketing specialists, and business owners will learn how experience diagramming can help determine where business goals and customer perspectives intersect. Once you’re armed with this data, you can provide users with real value. Mapping Experiences is divided into three parts: Understand the underlying principles of diagramming, and discover how these diagrams can inform strategy Learn how to create diagrams with the four iterative modes in the mapping process: setting up a mapping initiative, investigating the evidence, visualizing the process, and using diagrams in workshops and experiments See key diagrams in action, including service blueprints, customer journey maps, experience maps, mental models, and spatial maps and ecosystem models

Apprenticeship Patterns Book
Score: 5
From 1 Ratings

Apprenticeship Patterns


  • Author : Dave Hoover
  • Publisher : "O'Reilly Media, Inc."
  • Release Date : 2009-10-02
  • Genre: Computers
  • Pages : 170
  • ISBN 10 : 9781449379407

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Apprenticeship Patterns Excerpt :

Are you doing all you can to further your career as a software developer? With today's rapidly changing and ever-expanding technologies, being successful requires more than technical expertise. To grow professionally, you also need soft skills and effective learning techniques. Honing those skills is what this book is all about. Authors Dave Hoover and Adewale Oshineye have cataloged dozens of behavior patterns to help you perfect essential aspects of your craft. Compiled from years of research, many interviews, and feedback from O'Reilly's online forum, these patterns address difficult situations that programmers, administrators, and DBAs face every day. And it's not just about financial success. Apprenticeship Patterns also approaches software development as a means to personal fulfillment. Discover how this book can help you make the best of both your life and your career. Solutions to some common obstacles that this book explores in-depth include: Burned out at work? "Nurture Your Passion" by finding a pet project to rediscover the joy of problem solving. Feeling overwhelmed by new information? Re-explore familiar territory by building something you've built before, then use "Retreat into Competence" to move forward again. Stuck in your learning? Seek a team of experienced and talented developers with whom you can "Be the Worst" for a while. "Brilliant stuff! Reading this book was like being in a time machine that pulled me back to those key learning moments in my career as a professional software developer and, instead of having to learn best practices the hard way, I had a guru sitting on my shoulder guiding me every step towards master craftsmanship. I'll certainly be recommending this book to clients. I wish I had this book 14 years ago!"-Russ Miles, CEO, OpenCredo

Agile User Experience Design Book

Agile User Experience Design


  • Author : Diana Brown
  • Publisher : Newnes
  • Release Date : 2012-11-02
  • Genre: Computers
  • Pages : 192
  • ISBN 10 : 9780124159532

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Agile User Experience Design Excerpt :

Being able to fit design into the Agile software development processes is an important skill in today's market. There are many ways for a UX team to succeed (and fail) at being Agile. This book provides you with the tools you need to determine what Agile UX means for you. It includes practical examples and case studies, as well as real-life factors to consider while navigating the Agile UX waters. You'll learn about what contributes to your team's success, and which factors to consider when determining the best path for getting there. After reading this book, you'll have the knowledge to improve your software and product development with Agile processes quickly and easily. Includes hands on, real-world examples to illustrate the successes and common pitfalls of Agile UX Introduces practical techniques that can be used on your next project Details how to incorporate user experience design into your company's agile software/product process