Networking and Online Games Book

Networking and Online Games

  • Author : Grenville Armitage
  • Publisher : John Wiley & Sons
  • Release Date : 2006-08-04
  • Genre: Technology & Engineering
  • Pages : 232
  • ISBN 10 : 9780470030462

Networking and Online Games Excerpt :

The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP services. Correspondingly, knowledge of the underlying network's capabilities is vital for game developers. Networking and Online Games concisely draws together and illustrates the overlapping and interacting technical concerns of these sectors. The text explains the principles behind modern multiplayer communication systems and the techniques underlying contemporary networked games. The traffic patterns that modern games impose on networks, and how network performance and service level limitations impact on game designers and player experiences, are covered in-depth, giving the reader the knowledge necessary to develop better gaming products and network services. Examples of real-world multiplayer online games illustrate the theory throughout. Networking and Online Games: Provides a comprehensive, cutting-edge guide to the development and service provision needs of online, networked games. Contrasts the considerations of ISPs (e.g. predicting traffic loads) with those of game developers (e.g. sources of lag/jitter), clarifying coinciding requirements. Explains how different technologies such as cable, ADSL (Asymmetric Digital Subscriber Line) and wireless, etc., affect online game-play experience, and how different game styles impose varying traffic dynamics and requirements on the network. Discusses future directions brought by emerging technologies such as UMTS (Universal Mobile Telephone Service), GPRS (General Packet Radio Service), Wireless LANs, IP service Quality, and NAPT/NAT (Network Address Port Translation/Network Address Translation) Illustrates the concepts using high-level examples of existing multiplayer online games (such as Quake III Arena, Wolfenstein Enemy Territory, and Half-Life 2). Networking and Onl

Networking Games Book

Networking Games

  • Author : Vladimir Mazalov
  • Publisher : Academic Press
  • Release Date : 2019-01-08
  • Genre: Business & Economics
  • Pages : 322
  • ISBN 10 : 9780128165522

Networking Games Excerpt :

Networking Games: Network Forming Games and Games on Networks applies game theory methods to network analyses. Its concentration on rigorous mathematical techniques distinguishes it from other books on game theory. Developed by a mathematician and game theorist with extensive contributions to applied mathematics, game and probability theory, and written for graduate students and professionals, the book's illuminations on network games can be applied to problems in economics (in industrial organization, regulation and competition policy, for instance) and operations research. Reviews new directions in networking games, including paradoxes and puzzles designed to inspire competing answers and further investigation Addresses the need of theorists and those applying advanced game theory to problems in various disciplines Evaluates a wide spectrum of game-theoretical models, including routing, distribution of information resources, task management in the organization of computing, social networks, competition and cooperation in transport networks, tasks of pricing, and allocation of resources in the transport services market

Algorithms and Networking for Computer Games Book

Algorithms and Networking for Computer Games

  • Author : Jouni Smed
  • Publisher : John Wiley & Sons
  • Release Date : 2017-06-16
  • Genre: Computers
  • Pages : 416
  • ISBN 10 : 9781119259831

Algorithms and Networking for Computer Games Excerpt :

The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extended Algorithms and Networking for Computer Games, Second Edition is written from the perspective of the computer scientist. Combining algorithmic knowledge and game-related problems, it explores the most common problems encountered in game programing. The first part of the book presents practical algorithms for solving “classical” topics, such as random numbers, procedural generation, tournaments, group formations and game trees. The authors also focus on how to find a path in, create the terrain of, and make decisions in the game world. The second part introduces networking related problems in computer games, focusing on four key questions: how to hide the inherent communication delay, how to best exploit limited network resources, how to cope with cheating and how to measure the on-line game data. Thoroughly revised, updated, and expanded to reflect the many constituent changes occurring in the commercial gaming industry since the original, this Second Edition, like the first, is a timely, comprehensive resource offering deeper algorithmic insight and more extensive coverage of game-specific networking problems than ordinarily encountered in game development books. Algorithms and Networking for Computer Games, Second Edition: Provides algorithmic solutions in pseudo-code format, which emphasises the idea behind the solution, and can easily be written into a programming language of choice Features a section on the Synthetic player, covering decision-making, influence maps, finite-state machines, flocking, fuzzy sets, and probabilistic reasoning and noise generation Contains in-depth treatment of network communication, including dead-reckoning, local perception filters, cheating prevention and on-line metrics Now includes 73 ready-to-use algorithms and 247 illustrative exercises Algorithms and Networking for Computer Games, Second Edition is a must-h

Game Theory in Communication Networks Book

Game Theory in Communication Networks

  • Author : Josephina Antoniou
  • Publisher : CRC Press
  • Release Date : 2012-11-29
  • Genre: Computers
  • Pages : 156
  • ISBN 10 : 9781466578753

Game Theory in Communication Networks Excerpt :

A mathematical tool for scientists and researchers who work with computer and communication networks, Game Theory in Communication Networks: Cooperative Resolution of Interactive Networking Scenarios addresses the question of how to promote cooperative behavior in interactive situations between heterogeneous entities in communication networking scenarios. It explores network design and management from a theoretical perspective, using game theory and graph theory to analyze strategic situations and demonstrate profitable behaviors of the cooperative entities. The book promotes the use of Game Theory to address important resource management and security issues found in next generation communications networks, particularly heterogeneous networks, for cases where cooperative interactive networking scenarios can be formulated. It provides solutions for representative mechanisms that need improvement by presenting a theoretical step-by-step approach. The text begins with a presentation of theory that can be used to promote cooperation for the entities in a particular interactive situation. Next, it examines two-player interaction as well as interactions between multiple players. The final chapter presents and examines a performance evaluation framework based on MATLAB®. Each chapter begins by introducing basic theory for dealing with a particular interactive situation and illustrating how particular aspects of game theory can be used to formulate and solve interactive situations that appear in communication networks regularly. The second part of each chapter presents example scenarios that demonstrate the applicability and power of the theory—illustrating a number of cooperative interactions and discussing how they could be addressed within the theoretical framework presented in the first part of the chapter. The book also includes simulation code that can be downloaded so you can use some or all of the proposed models to improve your own network designs. Specific topi

Multiplayer Game Programming Book

Multiplayer Game Programming

  • Author : Josh Glazer
  • Publisher : Addison-Wesley Professional
  • Release Date : 2015-11-20
  • Genre: Computers
  • Pages : 384
  • ISBN 10 : 9780134034348

Multiplayer Game Programming Excerpt :

The Practical Guide to Building Reliable Networked Multiplayer Games Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich guide, Joshua Glazer and Sanjay Madhav guide you through every aspect of engineering them. Drawing on their immense experience as both game developers and instructors, the authors lead you through building a robust multiplayer architecture, and creating every engine-level system. You’ll learn through in-depth working code examples for two complete games: an action game and a real time strategy (RTS) game. First, Madhav and Glazer review the essentials of networking and network programming from the standpoint of game developers. Next, they walk through managing game data transmission, updating game objects across the network, and organizing the devices that join your game. You’ll learn how to ensure reliable performance despite the Internet’s inherent inconsistencies, and how to design game code for maximum security and scalability. The authors conclude by addressing two increasingly crucial issues: incorporating gamer services and hosting your games in the cloud. This guide’s content has been extensively tested through the authors’ multiplayer game programming courses at USC. It is equally valuable both to students and to working game programmers moving into networked games. Coverage includes How games have evolved to meet the challenges of networked environments Using Internet communication protocols and standards in game development Working with Berkeley Socket, the most widely used networking construct in multiplayer gaming Formatting game data for efficient Internet transmission Synchronizing states so all players share the same world Organizing networking topologies for large-scale games Overcoming latency and jitter problems that cause delays or lost data Scaling games without compromising performance Combating security vulnerabilities and

Game Theory for Next Generation Wireless and Communication Networks Book

Game Theory for Next Generation Wireless and Communication Networks

  • Author : Zhu Han
  • Publisher : Cambridge University Press
  • Release Date : 2019-06-30
  • Genre: Computers
  • Pages : 500
  • ISBN 10 : 9781108417334

Game Theory for Next Generation Wireless and Communication Networks Excerpt :

A unified treatment of the latest game theoretic approaches for designing, modeling, and optimizing emerging wireless communication networks. Covering theory, analytical tools, and applications, it is ideal for researchers and graduate students in academia and industry designing efficient, scalable and robust protocols for future wireless networks.

Wireless Home Networking Simplified Book

Wireless Home Networking Simplified

  • Author : Jim Doherty
  • Publisher : Cisco Press
  • Release Date : 2012-01-10
  • Genre: Computers
  • Pages : 384
  • ISBN 10 : 9780133034820

Wireless Home Networking Simplified Excerpt :

Wireless Home Networking Simplified The full-color, fully illustrated, simple guide to wireless home networking Step-by-step instructions: Plan, install, secure, optimize, and troubleshoot your wireless network Discover all the fun things you can do with your wireless network Jim Doherty Neil Anderson Using today’s wireless networks, you can save money, become more productive, and even have more fun! Now, there’s an easy, fully illustrated step-by-step guide to wireless networking for your home: Wireless Home Networking Simplified. This plain-English guide teaches you everything you need to know to set up a wireless network at home, even if you do not have a technical background. You’ll find simple, easy-to-follow guidance on selecting the right equipment, installing your network devices properly, connecting to the Internet, safeguarding your information, fixing problems, and much more. Understand how wireless home networks work Compare today’s wireless standards, and choose the right one for you Design your wireless network for maximum convenience, reliability, and simplicity Secure your network, step by step–and keep it secure Troubleshoot failed connections, poor coverage, and slow performance Temporarily allow guests onto your network without exposing your data Use your network to listen to music, view video, and play video games anywhere in your home Preview and prepare for tomorrow’s wireless technologies Wireless Home Networking Simplified cuts through the confusion, demystifies the technologies, and helps you make the most of wireless… quickly, simply, painlessly. This book is part of the Networking Technology Series from Cisco Press®, the only authorized publisher for Cisco Systems®. Category: Networking Covers: Home Networking

Wireless Home Networking For Dummies Book
Score: 4.5
From 3 Ratings

Wireless Home Networking For Dummies

  • Author : Danny Briere
  • Publisher : John Wiley & Sons
  • Release Date : 2006-04-05
  • Genre: Computers
  • Pages : 384
  • ISBN 10 : 9780471929390

Wireless Home Networking For Dummies Excerpt :

Get hooked up without getting tangled up in cords, wires, cables or techno mumbo. With Wireless Home Networking For Dummies, you can go wireless without going mad. It shows you how to plan, install, secure, and use a wireless home network for PCs or Macs. See how easy it is to share your Internet connection, files, folders, printers, and other peripherals. Put your gaming console on your wireless network and play multiuser computer games—­even online. With lots of helpful diagrams, screen shots, and step-by-step instructions, this guide: Gives you the info you need to make wise wireless buying and connecting decisions Covers the latest security issues and hardware as well as today's wireless standards, including Wi-Fi/802.11 (a, b, g, e, and i), Bluetooth, UWB (Universal Wide Band), WiMAX, and ZigBee Tells you how to use an inexpensive networking kit to connect your gaming console to a broadband Internet connection and speed up your commands; that’s often a matter of virtual life and death Discusses alternatives to wireless networking, including Bluetooth, HPNA, and Home Plug Learn how to network your entertainment center for all kinds of options. Whether you have a $300 TV set or a $25,000 home theater system, you can wireless enable almost any type of A/V equipment. Then you can use your PC to store audio and video tracks for playback on your TV and through your stereo, stream movies from the Internet and play them on your big screen, load pictures from your digital camera on your PC and view them on the TV, and more. This book will show you how to make your home entertainment system much more entertaining, with: Info on plugging into wireless with wireless A/V adapters The latest on wireless media servers like the Sonos Music System The scoop on the ultimate home theater PC (HTPC) that plays CDs and DVDs, acts as a PVR (personal video recorder); lets you play video games on the big screen, and more Tips for buying wireless bridges, along with some specific p

Multiplayer Online Games Book

Multiplayer Online Games

  • Author : Guo Freeman
  • Publisher : CRC Press
  • Release Date : 2018-02-12
  • Genre: Computers
  • Pages : 166
  • ISBN 10 : 9781351649964

Multiplayer Online Games Excerpt :

Multiplayer Online Games (MOGs) have become a new genre of "play culture," integrating communication and entertainment in a playful, computer-mediated environment that evolves through user interaction. This book comprehensively reviews the origins, players, and social dynamics of MOGs, as well as six major empirical research methods used in previous works to study MOGs (i.e., observation/ethnography, survey/interviews, content and discourse analysis, experiments, network analysis, and case studies). It concludes that MOGs represent a highly sophisticated, networked, multimedia and multimodal Internet technology, which can construct entertaining, simultaneous, persistent social virtual worlds for gamers. Overall, the book shows that what we can learn from MOGs is how games and gaming, as ubiquitous activities, fit into ordinary life in today’s information society, in the moments where the increased use of media as entertainment, the widespread application of networked information technologies, and participation in new social experiences intersect.

Game Master  Mansion Mystery Book
Score: 5
From 1 Ratings

Game Master Mansion Mystery

  • Author : Rebecca Zamolo
  • Publisher : HarperCollins
  • Release Date : 2022-03-01
  • Genre: Juvenile Fiction
  • Pages : 176
  • ISBN 10 : 9780063025158

Game Master Mansion Mystery Excerpt :

New York Times bestselling authors and creators of the mega-popular YouTube series Game Master Network Matt and Rebecca Zamolo return with a brand-new adventure about everyone’s favorite mystery-solving team. Rebecca Zamolo has managed to foil the Game Master’s plans before, but this time the Game Master has snake-napped Nacho, her good friend Miguel’s pet. No way is Becca going to let the Game Master get away with this dastardly plan. But when the clues lead Becca and her new friends in the direction of the one house in their entire neighborhood that none of them ever want to go near, they know they have no choice but to screw up their courage and dare to investigate, if they want to rescue Nacho. But the problem is that getting into the superspooky house is way easier than getting out. The Game Master is up to their old tricks, and Becca, Matt, Kylie, Frankie, and Miguel are going to have to face their fears and use all their smarts and strengths to solve the puzzles and games and save the day. Mansion Mystery is another action-packed adventure from New York Times bestselling authors and super-sleuthing team Rebecca and Matt Zamolo, stars of the hugely popular Game Master Network. Read the book and unlock special clues that will open exclusive content online!

Online Gaming and Playful Organization Book

Online Gaming and Playful Organization

  • Author : Harald Warmelink
  • Publisher : Routledge
  • Release Date : 2014-02-03
  • Genre: Education
  • Pages : 230
  • ISBN 10 : 9781135040246

Online Gaming and Playful Organization Excerpt :

Online Gaming and Playful Organization explores the cultural impact of gaming on organizations. While gaming is typically a form of entertainment, this book argues that gaming communities can function as a useful analogue for work organizations because both are comprised of diverse members who must communicate and collaborate to solve complex problems. By examining the impact of gaming beyond its own context, this book argues that one can apply numerous lessons from the virtual world of online games to the “real” world of businesses, schools, and other professional communities. Most notably, it articulates the concept of playful organizations, defined as organizations in which the ability to play has become so institutionalized that it is spontaneous, creative, and enjoyable. Based on original research, Online Gaming and Playful Organization establishes an interdisciplinary framework for further conceptual and empirical investigation into this topic, with the dual goals of a better understanding of the role of online games and virtual worlds, and of the possible structural and cultural transformation of public and private organizations.

NETWORKING 2008 Ad Hoc and Sensor Networks  Wireless Networks  Next Generation Internet Book
Score: 5
From 1 Ratings

NETWORKING 2008 Ad Hoc and Sensor Networks Wireless Networks Next Generation Internet

  • Author : Amitabha Das
  • Publisher : Springer Science & Business Media
  • Release Date : 2008-04-25
  • Genre: Computers
  • Pages : 945
  • ISBN 10 : 9783540795483

NETWORKING 2008 Ad Hoc and Sensor Networks Wireless Networks Next Generation Internet Excerpt :

GeneralChairs' Message Welcome to the proceedings of the 7th IFIP Networking Conference, which was held in Singapore during 5–9 May 2008. This was the ?rst time that IFIP N- working Conference was held in Asia. An interesting program consisting of high-quality papers from researchers around the world was organized by the Program Chairs, Amitabha Das and Pung Hung Keng. There were a lot of opportunities for the participants to share their researchand views. This was also a great opportunity for researchers and practitioners to network and we hope the friendship will continue beyond Singapore. The success of the conference is due to the hardwork of a lot of people. Our appreciation goes to the authors, who contributed to the conference through their presence and their high-quality research papers. Oursincerethanksto theOrganizingCommittee,whoworkedveryhardh- dling the paper reviews, logistics, publication, ?nancial matters, etc. to ensure that the conference ran smoothly. Special thanks to our committee members from overseas who helped us in publicizing the conference as well as providing valuableinputandsharingtheirexperienceswithus.Wewouldalsoliketothank the numerous paper reviewers for their e?ort and time. Finally,wethankthesponsorsandthelocalinstitutions,NanyangTechnol- ical University and National University of Singapore, for lending their support to the conference.

Human Computer Interaction    INTERACT 2011 Book

Human Computer Interaction INTERACT 2011

  • Author : Pedro Campos
  • Publisher : Springer Science & Business Media
  • Release Date : 2011-08-30
  • Genre: Computers
  • Pages : 706
  • ISBN 10 : 9783642237645

Human Computer Interaction INTERACT 2011 Excerpt :

The four-volume set LNCS 6946-6949 constitutes the refereed proceedings of the 13th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2011, held in Lisbon, Portugal, in September 2011. The 46 papers included in the third volume are organized in topical sections on novel user interfaces and interaction techniques, paper 2.0, recommender systems, social media and privacy, social networks, sound and smell, touch interfaces, tabletops, ubiquitous and context-aware computing, UI modeling, and usability.

Home Networking Bible Book

Home Networking Bible

  • Author : Sue Plumley
  • Publisher : John Wiley & Sons
  • Release Date : 2004-07-30
  • Genre: Computers
  • Pages : 850
  • ISBN 10 : 9780764569081

Home Networking Bible Excerpt :

Everything you need to know to set up a home network Is a home network for you? This comprehensive guide coverseverything from deciding what type of network meets your needs tosetting up the hardware and software, connecting differentoperating systems, installing the necessary applications, managingthe network, and even adding home entertainment devices. Fullyupdated with new material on all the latest systems and methods,it's just what you need to set up your network and keep it runningsafely and successfully. Inside, you'll find complete coverage of home networking * Compare the advantages and disadvantages of wired and wirelessnetworks * Understand how to choose between workgroup and client/servernetworking * Learn how to install and set up cables and routers and how toinstall and configure networking software * Share files, printers, and a single Internet connection * Back up files and secure your network * Set up your own home intranet and understand the technologiesinvolved in creating a Web page * Manage your network and learn to use tools for locating andrepairing problems * Expand your home network to include your digital camera, scanner,TV, sound system, and even game consoles * Explore SmartHome technology that allows you to automate varioushousehold functions * Investigate how your network can enable tele-commuting and otherremote access capabilities

Social Networking  Big Business on Your Computer Book

Social Networking Big Business on Your Computer

  • Author : Nick Hunter
  • Publisher : Gareth Stevens Publishing LLLP
  • Release Date : 2012-08-01
  • Genre: Juvenile Nonfiction
  • Pages : 48
  • ISBN 10 : 9781433977701

Social Networking Big Business on Your Computer Excerpt :

Do not underestimate the power of the Internet. In just a few years, it has completely reshaped many parts of our lives, including how we buy goods and how we communicate with our friends. Some websites in particular are global meeting places, and advertisers are investing billions to cash in. The fascinating text examines how social networking sites, such as Facebook, Twitter, and Google+, have become such a powerful presence and the impact they have had on our culture. Readers also learn why online privacy has become one of the most controversial issues.