Networking Games Book

Networking Games


  • Author : Vladimir Mazalov
  • Publisher : Academic Press
  • Release Date : 2019-01-08
  • Genre: Business & Economics
  • Pages : 322
  • ISBN 10 : 9780128165522

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Networking Games Excerpt :

Networking Games: Network Forming Games and Games on Networks applies game theory methods to network analyses. Its concentration on rigorous mathematical techniques distinguishes it from other books on game theory. Developed by a mathematician and game theorist with extensive contributions to applied mathematics, game and probability theory, and written for graduate students and professionals, the book's illuminations on network games can be applied to problems in economics (in industrial organization, regulation and competition policy, for instance) and operations research. Reviews new directions in networking games, including paradoxes and puzzles designed to inspire competing answers and further investigation Addresses the need of theorists and those applying advanced game theory to problems in various disciplines Evaluates a wide spectrum of game-theoretical models, including routing, distribution of information resources, task management in the organization of computing, social networks, competition and cooperation in transport networks, tasks of pricing, and allocation of resources in the transport services market

Networking Games Book

Networking Games


  • Author : Lucille Orr
  • Publisher : eBookIt.com
  • Release Date : 2011-06
  • Genre: Business & Economics
  • Pages : 80
  • ISBN 10 : 9780987159816

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Networking Games Excerpt :

Lucille Orr has owned more than a dozen successful enterprises. She educates, inspires and assists others to open their own businesses through her business networks, motivational books, seminars and radio programs. John Rich has travelled extensively, owned businesses and teaches networking, sales and customer service techniques. Together they share their combined business expertise, knowledge and networking experiences in this valuable book. 'Networking Games' is written for those who appreciate the value of networking for the creation of long-term business relationships and the generation of wealth and opportunity. Lucille and John were fortunate to network with 17,000 global business visitors while attending events at 'Business Club Australia' - a world first, networking event, established by Austrade and held during the Sydney Olympic Games. If you are expanding a business globally or wanting to do business with Australians join a Business Club Australia' as it continues to operate in the virtual world servicing its global members online.

Networking and Online Games Book

Networking and Online Games


  • Author : Grenville Armitage
  • Publisher : John Wiley & Sons
  • Release Date : 2006-08-04
  • Genre: Technology & Engineering
  • Pages : 232
  • ISBN 10 : 9780470030462

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Networking and Online Games Excerpt :

The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP services. Correspondingly, knowledge of the underlying network's capabilities is vital for game developers. Networking and Online Games concisely draws together and illustrates the overlapping and interacting technical concerns of these sectors. The text explains the principles behind modern multiplayer communication systems and the techniques underlying contemporary networked games. The traffic patterns that modern games impose on networks, and how network performance and service level limitations impact on game designers and player experiences, are covered in-depth, giving the reader the knowledge necessary to develop better gaming products and network services. Examples of real-world multiplayer online games illustrate the theory throughout. Networking and Online Games: Provides a comprehensive, cutting-edge guide to the development and service provision needs of online, networked games. Contrasts the considerations of ISPs (e.g. predicting traffic loads) with those of game developers (e.g. sources of lag/jitter), clarifying coinciding requirements. Explains how different technologies such as cable, ADSL (Asymmetric Digital Subscriber Line) and wireless, etc., affect online game-play experience, and how different game styles impose varying traffic dynamics and requirements on the network. Discusses future directions brought by emerging technologies such as UMTS (Universal Mobile Telephone Service), GPRS (General Packet Radio Service), Wireless LANs, IP service Quality, and NAPT/NAT (Network Address Port Translation/Network Address Translation) Illustrates the concepts using high-level examples of existing multiplayer online games (such as Quake III Arena, Wolfenstein Enemy Territory, and Half-Life 2). Networking and Onl

Algorithms and Networking for Computer Games Book

Algorithms and Networking for Computer Games


  • Author : Jouni Smed
  • Publisher : John Wiley & Sons
  • Release Date : 2017-06-06
  • Genre: Computers
  • Pages : 416
  • ISBN 10 : 9781119259824

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Algorithms and Networking for Computer Games Excerpt :

The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extended Algorithms and Networking for Computer Games, Second Edition is written from the perspective of the computer scientist. Combining algorithmic knowledge and game-related problems, it explores the most common problems encountered in game programing. The first part of the book presents practical algorithms for solving “classical” topics, such as random numbers, procedural generation, tournaments, group formations and game trees. The authors also focus on how to find a path in, create the terrain of, and make decisions in the game world. The second part introduces networking related problems in computer games, focusing on four key questions: how to hide the inherent communication delay, how to best exploit limited network resources, how to cope with cheating and how to measure the on-line game data. Thoroughly revised, updated, and expanded to reflect the many constituent changes occurring in the commercial gaming industry since the original, this Second Edition, like the first, is a timely, comprehensive resource offering deeper algorithmic insight and more extensive coverage of game-specific networking problems than ordinarily encountered in game development books. Algorithms and Networking for Computer Games, Second Edition: Provides algorithmic solutions in pseudo-code format, which emphasises the idea behind the solution, and can easily be written into a programming language of choice Features a section on the Synthetic player, covering decision-making, influence maps, finite-state machines, flocking, fuzzy sets, and probabilistic reasoning and noise generation Contains in-depth treatment of network communication, including dead-reckoning, local perception filters, cheating prevention and on-line metrics Now includes 73 ready-to-use algorithms and 247 illustrative exercises Algorithms and Networking for Computer Games, Second Edition is a must-h

Game Theory for Wireless Communications and Networking Book

Game Theory for Wireless Communications and Networking


  • Author : Yan Zhang
  • Publisher : CRC Press
  • Release Date : 2011-06-21
  • Genre: Computers
  • Pages : 585
  • ISBN 10 : 9781466509221

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Game Theory for Wireless Communications and Networking Excerpt :

Used to explain complicated economic behavior for decades, game theory is quickly becoming a tool of choice for those serious about optimizing next generation wireless systems. Illustrating how game theory can effectively address a wide range of issues that until now remained unresolved, Game Theory for Wireless Communications and Networking provides a systematic introduction to the application of this powerful and dynamic tool. This comprehensive technical guide explains game theory basics, architectures, protocols, security, models, open research issues, and cutting-edge advances and applications. It describes how to employ game theory in infrastructure-based wireless networks and multihop networks to reduce power consumption—while improving system capacity, decreasing packet loss, and enhancing network resilience. Providing for complete cross-referencing, the text is organized into four parts: Fundamentals—introduces the fundamental issues and solutions in applying different games in different wireless domains, including wireless sensor networks, vehicular networks, and OFDM-based wireless systems Power Control Games—considers issues and solutions in power control games Economic Approaches—reviews applications of different economic approaches, including bargaining and auction-based approaches Resource Management—explores how to use the game theoretic approach to address radio resource management issues The book explains how to apply the game theoretic model to address specific issues, including resource allocation, congestion control, attacks, routing, energy management, packet forwarding, and MAC. Facilitating quick and easy reference to related optimization and algorithm methodologies, it supplies you with the background and tools required to use game theory to drive the improvement and development of next generation wireless systems.

Network Games Book

Network Games


  • Author : Asu Ozdaglar
  • Publisher : Morgan & Claypool Publishers
  • Release Date : 2011-01-02
  • Genre: Mathematics
  • Pages : 159
  • ISBN 10 : 9781608454099

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Network Games Excerpt :

Traditional network optimization focuses on a single control objective in a network populated by obedient users and limited dispersion of information. However, most of today's networks are large-scale with lack of access to centralized information, consist of users with diverse requirements, and are subject to dynamic changes. These factors naturally motivate a new distributed control paradigm, where the network infrastructure is kept simple and the network control functions are delegated to individual agents which make their decisions independently ("selfishly"). The interaction of multiple independent decision-makers necessitates the use of game theory, including economic notions related to markets and incentives. This monograph studies game theoretic models of resource allocation among selfish agents in networks. The first part of the monograph introduces fundamental game theoretic topics. Emphasis is given to the analysis of dynamics in game theoretic situations, which is crucial for design and control of networked systems. The second part of the monograph applies the game theoretic tools for the analysis of resource allocation in communication networks. We set up a general model of routing in wireline networks, emphasizing the congestion problems caused by delay and packet loss. In particular, we develop a systematic approach to characterizing the inefficiencies of network equilibria, and highlight the effect of autonomous service providers on network performance. We then turn to examining distributed power control in wireless networks. We show that the resulting Nash equilibria can be efficient if the degree of freedom given to end-users is properly designed. Table of Contents: Static Games and Solution Concepts / Game Theory Dynamics / Wireline Network Games / Wireless Network Games / Future Perspectives

Game Theory for Networking Applications Book

Game Theory for Networking Applications


  • Author : Ju Bin Song
  • Publisher : Springer
  • Release Date : 2018-08-20
  • Genre: Technology & Engineering
  • Pages : 229
  • ISBN 10 : 9783319930589

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Game Theory for Networking Applications Excerpt :

This book provides recent results of game theory for networking applications. The contributors address the major opportunities and challenges in applying traditional game theory as well as intelligent game theory to the understanding and designing of modern network systems, with emphasis on both new analytical techniques and novel application scenarios. After an overview of game theory for networks, the book narrows in on game theory in communications, game theory in wireless networks, and game theory applications. The book features contributions from researchers and professionals around the world. Presents a variety of perspectives on game theory for networking applications; Shows how game theory can apply to the study of data traffic, new generation networks, and smartgrid; Includes recent results of applied game theory for networks, providing some technical progresses in GAMENETS.

Computer Games and Technical Communication Book
Score: 5
From 1 Ratings

Computer Games and Technical Communication


  • Author : Jennifer deWinter
  • Publisher : Routledge
  • Release Date : 2016-05-23
  • Genre: Language Arts & Disciplines
  • Pages : 334
  • ISBN 10 : 9781317162612

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Computer Games and Technical Communication Excerpt :

Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Divided into five parts, Computer Games and Technical Communication engages with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and ethics; training, testing, and number crunching; and the work of games and gamifying work. In that computer games rely on a complex combination of written, verbal, visual, algorithmic, audio, and kinesthetic means to convey information, technical and professional writing scholars are uniquely poised to investigate the intersection between the technical and symbolic aspects of the computer game complex. The contributors to this volume bring to bear the analytic tools of the field to interpret the roles of communication, production, and consumption in this increasingly ubiquitous technical and symbolic medium.

Game Theoretic Problems in Network Economics and Mechanism Design Solutions Book

Game Theoretic Problems in Network Economics and Mechanism Design Solutions


  • Author : Y. Narahari
  • Publisher : Springer Science & Business Media
  • Release Date : 2009-04-03
  • Genre: Mathematics
  • Pages : 274
  • ISBN 10 : 9781848009387

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Game Theoretic Problems in Network Economics and Mechanism Design Solutions Excerpt :

This monograph focuses on exploring game theoretic modeling and mechanism design for problem solving in Internet and network economics. For the first time, the main theoretical issues and applications of mechanism design are bound together in a single text.

Home Networking Bible Book

Home Networking Bible


  • Author : Sue Plumley
  • Publisher : John Wiley & Sons
  • Release Date : 2004-07-30
  • Genre: Computers
  • Pages : 850
  • ISBN 10 : 9780764569081

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Home Networking Bible Excerpt :

Everything you need to know to set up a home network Is a home network for you? This comprehensive guide coverseverything from deciding what type of network meets your needs tosetting up the hardware and software, connecting differentoperating systems, installing the necessary applications, managingthe network, and even adding home entertainment devices. Fullyupdated with new material on all the latest systems and methods,it's just what you need to set up your network and keep it runningsafely and successfully. Inside, you'll find complete coverage of home networking * Compare the advantages and disadvantages of wired and wirelessnetworks * Understand how to choose between workgroup and client/servernetworking * Learn how to install and set up cables and routers and how toinstall and configure networking software * Share files, printers, and a single Internet connection * Back up files and secure your network * Set up your own home intranet and understand the technologiesinvolved in creating a Web page * Manage your network and learn to use tools for locating andrepairing problems * Expand your home network to include your digital camera, scanner,TV, sound system, and even game consoles * Explore SmartHome technology that allows you to automate varioushousehold functions * Investigate how your network can enable tele-commuting and otherremote access capabilities

Game Theory for Networks Book

Game Theory for Networks


  • Author : Lingjie Duan
  • Publisher : Springer
  • Release Date : 2017-09-15
  • Genre: Computers
  • Pages : 173
  • ISBN 10 : 9783319675404

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Game Theory for Networks Excerpt :

This book constitutes the refereed proceedings of the 7th EAI International Conference on Game Theory for Networks, GameNets 2017, held in Knoxville, Tennessee, USA, in May 2017. The 10 conference papers and 5 invited papers presented cover topics such as smart electric grid, Internet of Things (IoT), social networks, networks security, mobile service markets, and epidemic control.

The Great Game of Networking Book

The Great Game of Networking


  • Author : Burt Smith
  • Publisher : iUniverse
  • Release Date : 2007-08
  • Genre: Business & Economics
  • Pages : 124
  • ISBN 10 : 9780595457724

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The Great Game of Networking Excerpt :

The Great Game of Networking will help anyone from any experience level be more confident, more effective, more professional, and more successful at networking. As implied by the title, the author believes networking, and business in general, should be fun, and that what keeps it from being fun is often a lack of the skills needed to "play" at a professional level. It approaches what many consider a very challenging undertaking with a set of quickly grasped, easily applied techniques that can provide immediate returns. This straightforward book can be read and implemented in the same day! The author is an accomplished networking professional whose eagerness to share what he has learned comes through in a conversational, coaching tone. The Great Game of Networking provides strategies for both the novice getting started and an advanced section to help those who have been networking for any amount of time leverage their efforts. Guaranteed!

Quantum Communication and Quantum Networking Book

Quantum Communication and Quantum Networking


  • Author : Alexander Sergienko
  • Publisher : Springer Science & Business Media
  • Release Date : 2010-02-08
  • Genre: Computers
  • Pages : 312
  • ISBN 10 : 9783642117305

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Quantum Communication and Quantum Networking Excerpt :

This book constitutes the proceedings of the First International Conference on Quantum Communication and Quantum Networking, QuantumCom 2009, held in Naples, Italy, in October 2009. The 38 full papers were selected from numerous submissions. This conference has been devoted to the discussion of new challenges in quantum communication and quantum networking that extends from the nanoscale devices to global satellite communication networks. It placed particular emphasis on basic quantum science effects and on emerging technological solutions leading to practical applications in the communication industry, culminating with a special section on Hybrid Information Processing.

Algorithms and Networking for Computer Games Book

Algorithms and Networking for Computer Games


  • Author : Jouni Smed
  • Publisher : John Wiley & Sons
  • Release Date : 2017-06-16
  • Genre: Computers
  • Pages : 416
  • ISBN 10 : 9781119259831

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Algorithms and Networking for Computer Games Excerpt :

The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extended Algorithms and Networking for Computer Games, Second Edition is written from the perspective of the computer scientist. Combining algorithmic knowledge and game-related problems, it explores the most common problems encountered in game programing. The first part of the book presents practical algorithms for solving “classical” topics, such as random numbers, procedural generation, tournaments, group formations and game trees. The authors also focus on how to find a path in, create the terrain of, and make decisions in the game world. The second part introduces networking related problems in computer games, focusing on four key questions: how to hide the inherent communication delay, how to best exploit limited network resources, how to cope with cheating and how to measure the on-line game data. Thoroughly revised, updated, and expanded to reflect the many constituent changes occurring in the commercial gaming industry since the original, this Second Edition, like the first, is a timely, comprehensive resource offering deeper algorithmic insight and more extensive coverage of game-specific networking problems than ordinarily encountered in game development books. Algorithms and Networking for Computer Games, Second Edition: Provides algorithmic solutions in pseudo-code format, which emphasises the idea behind the solution, and can easily be written into a programming language of choice Features a section on the Synthetic player, covering decision-making, influence maps, finite-state machines, flocking, fuzzy sets, and probabilistic reasoning and noise generation Contains in-depth treatment of network communication, including dead-reckoning, local perception filters, cheating prevention and on-line metrics Now includes 73 ready-to-use algorithms and 247 illustrative exercises Algorithms and Networking for Computer Games, Second Edition is a must-h

Social Networking Book

Social Networking


  • Author : Jennifer Obee
  • Publisher : Scarecrow Press
  • Release Date : 2012-05-18
  • Genre: Juvenile Nonfiction
  • Pages : 260
  • ISBN 10 : 9780810881211

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Social Networking Excerpt :

Social networking is now an entrenched activity for nearly every teen in the country. A recent study showed that nearly 75% of American teens use an online social network, a percentage that continues to rise. Librarians, such as the author herself, are often asked by young adults for help and advice on social networking, but teens also turn to their friends for information, which can be inaccurate or incomplete. Social Networking: The Ultimate Teen Guide helps young adults make the most of their online experience, giving them a complete understanding of social networking while also addressing online safety. Author Jennifer Obee helps teens navigate through the challenging intricacies of social networks, covering such topics as: Facebook YouTube Twitter netspeak blogs privacy cyberbullying videochat smartphones. With quotes from teenagers about their favorite sites and personal stories, Social Networking is the perfect resource for teens trying to gain a better understanding of the vast online world.