New Traditional Games for Learning

New Traditional Games for Learning

  • Author : Alex Moseley
  • Publisher : Routledge
  • Release Date : 2013-09-05
  • Genre: Education
  • Pages : 220
  • ISBN 10 : 9781135072384

New Traditional Games for Learning Book Description :

A growing interest in the use of games-based approaches for learning has been tempered in many sectors by budget or time constraints associated with the design and development of detailed digital simulations and other high-end approaches. However, a number of practitioners and small creative groups have used low-cost, traditional approaches to games in learning effectively – involving simple card, board or indoor/outdoor activity games. New Traditional Games for Learning brings together examples of this approach, which span continents (UK, western and eastern Europe, the US, and Australia), sectors (education, training, and business) and learner styles or ages (primary through to adult and work-based learning or training). Together, the chapters provide a wealth of evidence-based ideas for the teacher, tutor, or trainer interested in using games for learning, but turned off by visible high-end examples. An editors’ introduction pulls the collection together, identifying shared themes and drawing on the editors’ own research in the use of games for learning. The book concludes with a chapter by a professional board game designer, incorporating themes prevalent in the preceding chapters and reflecting on game design, development and marketing in the commercial sector, providing valuable practical advice for those who want to take their own creations further.

Using Games to Enhance Learning and Teaching
Score: 5
From 1 Ratings

Using Games to Enhance Learning and Teaching

  • Author : Nicola Whitton
  • Publisher : Routledge
  • Release Date : 2012
  • Genre: Education
  • Pages : 210
  • ISBN 10 : 9780415897723

Using Games to Enhance Learning and Teaching Book Description :

"Despite growing interest in digital game-based learning and teaching, such as alternate reality games and virtual worlds, until now most teachers have lacked the resources and technical knowledge to create games that meet their needs. The only realistic option for many has been to use existing games which too often are out of step with curriculum goals, require high-end technology, and are difficult to integrate.This book offers a comprehensive solution, presenting five principles of games that can be embedded into traditional or online learning and teaching to enhance engagement and interactivity. Contributors highlight strategies and solutions for digital game design, showing how educationally sound games can be designed using readily accessible, low-end technologies. The authors are established researchers and designers in the field of educational games. Case studies explore specific academic perspectives, and featured insights from professional game designers provide an explicit link between theory and practice. Practical in nature, the book has a sound theoretical base that draws from a range of international literature and research"--

Learning by Playing II

Learning by Playing II

  • Author : Angelica Sanchez
  • Publisher :
  • Release Date : 2020-04-04
  • Genre:
  • Pages : 78
  • ISBN 10 : 9798633823943

Learning by Playing II Book Description :

Our young children at a certain age begin to count and relate to numbers and other knowledge of our culture. As parents, we always want the best for our children, helping them to develop their maximum cognitive and academic potential to foster a prosperous future that will lead them to develop in life.Starting with simple games and by many of us known, we can help our children learn math, number awareness and calculation skills, which are fundamental knowledge to develop in school but are also necessary for our daily lives.This book is a text that expands in a practical way how to accompany our children in their growth and intellectual development in the specific area of mathematical knowledge. It is a complement to the text "Parents to the Rescue" and "Learning by Playing", which deal with central aspects of cognitive development and literacy learning.That is why this book can provide you with simple guidelines so that from card games and other games we can help our children learn mathematics, in a pleasant and affectionate space surrounded by loved ones..

Games Based Learning Advancements for Multi Sensory Human Computer Interfaces  Techniques and Effective Practices

Games Based Learning Advancements for Multi Sensory Human Computer Interfaces Techniques and Effective Practices

  • Author : Connolly, Thomas
  • Publisher : IGI Global
  • Release Date : 2009-05-31
  • Genre: Education
  • Pages : 394
  • ISBN 10 : 9781605663616

Games Based Learning Advancements for Multi Sensory Human Computer Interfaces Techniques and Effective Practices Book Description :

Explores the theory and practice of games-based learning, promoting the development and adoption of best practices. Provides a combination of theoretical chapters as well as practical case studies.

Why Video Games are Good for Your Soul
Score: 4
From 3 Ratings

Why Video Games are Good for Your Soul

  • Author : James Paul Gee
  • Publisher : Common Ground
  • Release Date : 2005-01-01
  • Genre: Computers
  • Pages : 122
  • ISBN 10 : 9781863355742

Why Video Games are Good for Your Soul Book Description :

Imprint. In this text, built entirely around computer games and game play, the author shows how good video games marry pleasure and learning and, at the same time, have the potential to empower people.

Games and Great Ideas
Score: 3
From 1 Ratings

Games and Great Ideas

  • Author : Rhonda L. Clements
  • Publisher : Greenwood Publishing Group
  • Release Date : 1995
  • Genre: Education
  • Pages : 366
  • ISBN 10 : 0313294607

Games and Great Ideas Book Description :

An innovative guide for physical education teachers from preschool through eighth grade. Topics include theoretical considerations for teaching games, an interdisciplinary approach to games, games of different cultures, increasing developmentally appropriate behavior through games, and innovative game activities which increase fitness and leisure pursuits. Each topic is illustrated, and sample activities and implementation strategies are provided.

The Indigenous Games of the People of the Coastal Region of Kenya

The Indigenous Games of the People of the Coastal Region of Kenya

  • Author : Mwangi Peter Wanderi
  • Publisher : African Books Collective
  • Release Date : 2011
  • Genre: Games
  • Pages : 142
  • ISBN 10 : 9789994455560

The Indigenous Games of the People of the Coastal Region of Kenya Book Description :

Since the time of the early Greek, Egyptian and Chinese civilizations, games are depicted as having played a significant role in the lives of the people, similarly, games of different kinds have been a vital hallmark of peopleís culture in Kenya, and everywhere else in Africa, for hundreds of years. The focus of this research project is to identify the traditional games of the people from the Kenyan coastal region and describe how they were conducted as well as the socio-cultural setting within which they were performed, and to establish the significance of these activities in enhancing the acquisition and learning of verbal information, cognitive strategies, attitudes, and motor skills by the participants in specific and their significance to the community in general. The study also suggests ways in which traditional games could be adopted into the contemporary educational curriculum as well as for mass sports participation.

Game Design for Learning

Game Design for Learning

  • Author : Stephanie Daul
  • Publisher : Association for Training and Development
  • Release Date : 2014-07-01
  • Genre: Business & Economics
  • Pages : 16
  • ISBN 10 : 9781562869571

Game Design for Learning Book Description :

Are you interested in learning more about gaming? Are you trying to determine whether it might be an appropriate training and development solution, but aren’t sure where to start? While games have long been an important part of human social development—think learning to take turns in a board game, and strategizing about future moves in chess or checkers—we are only now beginning to understand how games can be a powerful tool in learning. This issue of TD at Work will: define games, gamification, and simulation; and discuss the types of games people playwalk you through the process of creating a game by outlining its design and gaming frameworkdescribe how to get stakeholders and sponsors to support the gaming solution.