Simulation and Gaming in the Network Society Book

Simulation and Gaming in the Network Society


  • Author : Toshiyuki Kaneda
  • Publisher : Springer
  • Release Date : 2016-08-02
  • Genre: Mathematics
  • Pages : 474
  • ISBN 10 : 9789811005756

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Simulation and Gaming in the Network Society Excerpt :

This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th International Simulation and Gaming Association annual conference held in Kyoto 17–25 July 2015. Simulation and gaming has been used in a wide variety of areas ranging from early childhood education and school-age children, universities, and professional education, to policy exploration and social problem solving. Moreover, it now been drastically changing its features in the Internet Of Things (IOT) society while taking over a wide variety of aliases, such as serious games and gamification. Most of the papers on which this book’s chapters are based were written by academic researchers, both up-and-coming and well known. In addition, simulation and gaming is a translational system science going from theory to clinical cross-disciplinary topics. With this book, therefore, graduate students and higher-level researchers, educators, and practitioners can become familiar with the state-of-the-art academic research on simulation and gaming in the network society of the twenty-first century.

Simulation Gaming Through Times and Disciplines Book

Simulation Gaming Through Times and Disciplines


  • Author : Marcin Wardaszko
  • Publisher : Springer Nature
  • Release Date : 2021-03-26
  • Genre: Computers
  • Pages : 460
  • ISBN 10 : 9783030721329

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Simulation Gaming Through Times and Disciplines Excerpt :

This book constitutes revised selected papers from the 50th International Simulation and Gaming Association Conference, ISAGA 2019, which took place in Warsaw, Poland, during August 26–30, 2019.The 38 papers presented in this volume were carefully reviewed and selected from 72 submissions. They were organized in topical sections named: simulation gaming in the science space; simulation gaming design and implementation; simulation games for current challenges; simulation games and gamification; and board perspective on simulation gaming.

SIMULATION   GAMING THROUGH TIMES AND ACROSS DISCIPLINES Book

SIMULATION GAMING THROUGH TIMES AND ACROSS DISCIPLINES


  • Author : Marcin Wardaszko
  • Publisher : Akademia Leona Kozminskiego
  • Release Date : 2019-08-30
  • Genre: Business & Economics
  • Pages : 687
  • ISBN 10 : 9788366502017

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SIMULATION GAMING THROUGH TIMES AND ACROSS DISCIPLINES Excerpt :

The ISAGA 50th Anniversary Conference proceedings is a collection of 76 accepted submissions. The proposed papers and posters are very diversified and have backgrounds in many areas, yet they come together in the simulation and gaming. We had 12 tracks for papers, a poster submission track, workshops track, and thematic sessions proposals track. The 50th anniversary track will allow us to look back at our heritage. The core tracks with the biggest number of submissions are the simulation and gaming track and game science theory track. For the first time, we also had tracks for gaming technology, AR/VR, e-sport science and gaming cultures, we have received many interesting and quality submissions, which will add new perspective and diversity to our field. ISAGA wants to stay relevant and up-to-date with the current problems; thus the tracks for S&G for logistics and smart infrastructure, gaming for individual efficacy and performance and gaming for sustainable development goals. We have also received ten poster submissions with very interesting topics.

Intersections in Simulation and Gaming Book

Intersections in Simulation and Gaming


  • Author : Anjum Naweed
  • Publisher : Springer
  • Release Date : 2018-04-05
  • Genre: Computers
  • Pages : 412
  • ISBN 10 : 9783319787954

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Intersections in Simulation and Gaming Excerpt :

This book constitutes the refereed post-conference proceedings of the 21st Annual Simulation Technology and Training Conference, SimTecT 2016, and the 47th International Simulation and Gaming Association Conference, ISAGA 2016, Held as Part of the First Australasian Simulation Congress, ASC 2016, held in Melbourne, VIC, Australia, in September 2016. The 28 revised full papers included in the volume were carefully reviewed and selected from 55 submissions. They are organized in the following topical sections: Making the grade; Come to think of it; From here to fidelity; The name of the game; and Ahead of the game.

Neo Simulation and Gaming Toward Active Learning Book

Neo Simulation and Gaming Toward Active Learning


  • Author : Ryoju Hamada
  • Publisher : Springer Nature
  • Release Date : 2019-10-08
  • Genre: Political Science
  • Pages : 560
  • ISBN 10 : 9789811380396

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Neo Simulation and Gaming Toward Active Learning Excerpt :

This book provides tips to teachers for moving toward active learning by using simulation and gaming. The book is a rare reference for teachers who wish to initiate active learning by applying many real experiences from world experts in simulation and gaming. This cumulative wisdom comes from cutting-edge trials reported at the 49th International Simulation and Gaming Association’s annual conference in Thailand 9–13 July 2018. The importance of changing teachers’ one-way lecture approach to that of active learning has been commonly understood for several decades and has been promoted especially in recent years in Asian universities. Simulation and gaming meets the requirements of such teaching programs, especially for active learning, but there are few books or references on how to gamify a lecture. This book serves as a guide to facilitate that change. The author recognizes the duty to provide readers with fixed directions toward simulation and gaming in the next generation, which have still not been fully elucidated. Developing a simulation and gaming culture and making it sustainable in the next decade are the purpose of this book.

Gaming as a Cultural Commons Book

Gaming as a Cultural Commons


  • Author : Toshiko Kikkawa
  • Publisher : Springer Nature
  • Release Date : 2022-04-23
  • Genre: Mathematics
  • Pages : 199
  • ISBN 10 : 9789811903489

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Gaming as a Cultural Commons Excerpt :

This book focuses on relatively neglected areas of simulation and gaming (S&G), i.e., cultural aspects and ethical issues, in addition to giving readers a basic knowledge of S&G. Although the educational effects of S&G, and related methods such as gamification, as well as serious games have been studied and are gaining recognition, their downsides are often overlooked. For example, there is always a risk of manipulation by games if maliciously designed and facilitated. Ethical codes of game designers, facilitators, and educators must be established on the basis of academic research. Considerations of the ethics of games are essential not only for S&G researchers and educators but also for the general public, because games have sometimes been used for propaganda purposes in the past and could be again, in the present and future. Looking at the cultural aspect, as the S&G community has accumulated research over 50 years, the book includes the knowledge of the pioneers, i.e., archival interview data. This is the first book that includes extensive interviews of researchers and commercial game designers and critics. It also contains diverse topics from the perspective of gender and Japanese culture. Japan has been attracting attention in the field of board games as there are many independent game designers and an expanding market. Although women in S&G have gained some recognition, the topic has been rather ignored and was first officially discussed in 2019 at the international conference of the International Simulation and Gaming Association held in Warsaw. In summary, by focusing on comparatively overlooked or neglected aspects of S&G, this book expands future opportunities in the field for researchers and educators, with increased awareness by the general public.

Simulation Gaming  Applications for Sustainable Cities and Smart Infrastructures Book

Simulation Gaming Applications for Sustainable Cities and Smart Infrastructures


  • Author : Heide Karen Lukosch
  • Publisher : Springer
  • Release Date : 2018-05-25
  • Genre: Computers
  • Pages : 201
  • ISBN 10 : 9783319919027

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Simulation Gaming Applications for Sustainable Cities and Smart Infrastructures Excerpt :

This book constitutes the refereed post-conference proceedings of the 48th International Simulation and Gaming Association Conference, ISAGA 2018, held in Delft, The Netherlands, in July 2018. The 19 revised full papers included in the volume were carefully reviewed and selected from 27 submissions. The contributions to this book range from design thinking related to simulation gaming, the analysis of the consequences of design choices in games, to games for decision making, examples of games for business, climate change, maritime spatial planning, sustainable city development, supply chain, and much more.

Software Usability Book

Software Usability


  • Author : Laura M. Castro
  • Publisher : BoD – Books on Demand
  • Release Date : 2022-02-02
  • Genre: Computers
  • Pages : 194
  • ISBN 10 : 9781839689666

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Software Usability Excerpt :

This volume delivers a collection of high-quality contributions to help broaden developers’ and non-developers’ minds alike when it comes to considering software usability. It presents novel research and experiences and disseminates new ideas accessible to people who might not be software makers but who are undoubtedly software users.

The Routledge Handbook of Research Methods for Social Ecological Systems Book

The Routledge Handbook of Research Methods for Social Ecological Systems


  • Author : Reinette Biggs
  • Publisher : Routledge
  • Release Date : 2021-07-29
  • Genre: Nature
  • Pages : 526
  • ISBN 10 : 9781000401516

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The Routledge Handbook of Research Methods for Social Ecological Systems Excerpt :

The Routledge Handbook of Research Methods for Social-Ecological Systems provides a synthetic guide to the range of methods that can be employed in social-ecological systems (SES) research. The book is primarily targeted at graduate students, lecturers and researchers working on SES, and has been written in a style that is accessible to readers entering the field from a variety of different disciplinary backgrounds. Each chapter discusses the types of SES questions to which the particular methods are suited and the potential resources and skills required for their implementation, and provides practical examples of the application of the methods. In addition, the book contains a conceptual and practical introduction to SES research, a discussion of key gaps and frontiers in SES research methods, and a glossary of key terms in SES research. Contributions from 97 different authors, situated at SES research hubs in 16 countries around the world, including South Africa, Sweden, Germany and Australia, bring a wealth of expertise and experience to this book. The first book to provide a guide and introduction specifically focused on methods for studying SES, this book will be of great interest to students and scholars of sustainability science, environmental management, global environmental change studies and environmental governance. The book will also be of interest to upper-level undergraduates and professionals working at the science–policy interface in the environmental arena.

Games and Learning Alliance Book

Games and Learning Alliance


  • Author : Rosa Bottino
  • Publisher : Springer
  • Release Date : 2016-11-21
  • Genre: Computers
  • Pages : 456
  • ISBN 10 : 9783319501826

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Games and Learning Alliance Excerpt :

This book constitutes the refereed proceedings of the 5th International Conference on Games and Learning Alliance, GALA 2016, held in Utrecht, The Netherlands, in December 2016. The 27 revised regular papers presented together with 14 poster papers were carefully reviewed and selected from 55 submissions. The papers cover topics such as games and sustainability; games for math and programming; games and health; games and soft skills; games and management; games and learning; game development and assessment; and mobile games.

Ecosystem and Territorial Resilience Book

Ecosystem and Territorial Resilience


  • Author : Emmanuel Garbolino
  • Publisher : Elsevier
  • Release Date : 2020-09-15
  • Genre: Science
  • Pages : 400
  • ISBN 10 : 9780128182161

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Ecosystem and Territorial Resilience Excerpt :

Ecosystem and Territorial Resilience: A Geoprospective Approach provides a full review of the geoprospective approach and how it can be used in planning for and implementing environmental and territorial resilience measures. The geoprospective approach is a way to predict and assess for future risks, and is a comprehensive method for identifying and addressing potential change impacts. In addition to the main concepts and methods of this approach, the book presents applications and case studies for different spatio-temporal scales and problems related to the degradation of socio-ecosystems, as well as applying the geoprospective approach to environmental and urban planning. The book offers an interdisciplinary perspective, tying in concepts and techniques from geography, including spatial analysis methods, modelling, and GIS, to address issues of ecological impacts of climate change, urban risk and resilience, land use changes, coastal impacts, and sustainable development and potential of adaptability. This book is a unique and integral resource for policy makers, environmental and territorial managers, scientists, engineers, consultants, and graduate students interested in anticipating future change in socio-ecosystems. • Introduces the geoprospective approach to assess the impact of global changes on socio-ecosystems, and potential risk situations for ecosystems and society • Includes geographical techniques such as spatial analysis methods, modeling, and GIS to address various climate change issues and to detect vulnerabilities vs adaptive capacities of spatial systems • Provides case studies as well as interviews with planners and policy makers regarding their views on territorial planning and expectations of the geoprospective

Advances in Practical Applications of Cyber Physical Multi Agent Systems  The PAAMS Collection Book

Advances in Practical Applications of Cyber Physical Multi Agent Systems The PAAMS Collection


  • Author : Yves Demazeau
  • Publisher : Springer
  • Release Date : 2017-06-08
  • Genre: Computers
  • Pages : 374
  • ISBN 10 : 9783319599304

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Advances in Practical Applications of Cyber Physical Multi Agent Systems The PAAMS Collection Excerpt :

This book constitutes the refereed proceedings of the 15th International Conference on Practical Applications of Scalable Multi-Agent Systems, PAAMS 2017, held in Porto, Portugal, in June 2017. The 11 revised full papers, 11 short papers, and 17 Demo papers were carefully reviewed and selected from 63 submissions. The papers report on the application and validation of agent-based models, methods, and technologies in a number of key application areas, including day life and real world, energy and networks, human and trust, markets and bids, models and tools, negotiation and conversation, scalability and resources.

Catastrophes and Unexpected Behavior Patterns in Complex Artificial Populations Book

Catastrophes and Unexpected Behavior Patterns in Complex Artificial Populations


  • Author : Stanislaw Raczynski
  • Publisher : Springer Nature
  • Release Date : 2021-07-05
  • Genre: Business & Economics
  • Pages : 184
  • ISBN 10 : 9789811625749

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Catastrophes and Unexpected Behavior Patterns in Complex Artificial Populations Excerpt :

A major objective of this monograph is to present an agent-based simulation of artificial populations. The focus is on possible unexpected or catastrophic events that may spontaneously appear in simulations. A short recall of the tenets of the theory of catastrophes is given. Several examples of artificial society simulations are provided as the main topic of the book. With agent-based modeling, possible catastrophes and unexpected events in artificial populations are simulated. The book presents a new modeling and simulation tool, applied to social system simulation. The models are coded in the object- and agent-oriented language Bluesss (Blues Simulation System), related to the C++ language. The program code consists of a series of generic declarations of processes. Each of them includes a number of events that are coded in C++. At the runtime, a population of objects is generated. All the objects (agents) start to execute their own events, and interact with one another. During the simulations it is possible to observe the macro-behavior of the population, where some unexpected or "catastrophic" events occur. The examples include a stock market crash, catastrophes in extended prey–predator systems, growing organisms and cancer, epidemics, social inequality and economic decay, mass-service systems, and more. Remarks on possible simultaneous events are also included.

Interacting Complexities of Herds and Social Organizations Book

Interacting Complexities of Herds and Social Organizations


  • Author : Stanislaw Raczynski
  • Publisher : Springer Nature
  • Release Date : 2019-09-05
  • Genre: Social Science
  • Pages : 150
  • ISBN 10 : 9789811393372

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Interacting Complexities of Herds and Social Organizations Excerpt :

This book presents examples of and the latest simulation studies on artificial societies and populations, highlighting innovative implementations of various models of artificial societies and populations using a new, C++-related simulation tool. It demonstrates that the prey-predator models—including spatial distribution, moving patterns, limited renewable food, fear, gregarious (herd) instinct, clustering, epidemics, and competition—are more complex than other publications have suggested, and highlights the great discrepancy between agent-based and conventional continuous models. The book also discusses the modeling and simulation of self-organization and interactions between organizations, including terror organizations, offering fascinating insights into organizational dynamics. The book provides a broad range of examples and comparisons with the classical dynamics approach, showing readers how to construct models of complex systems. It starts with descriptions of the behavior of interacting individuals and also includes important information on the macro-behavior of the whole system.

Videogame Sciences and Arts Book

Videogame Sciences and Arts


  • Author : Nelson Zagalo
  • Publisher : Springer Nature
  • Release Date : 2019-12-26
  • Genre: Computers
  • Pages : 277
  • ISBN 10 : 9783030379834

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Videogame Sciences and Arts Excerpt :

This book constitutes the refereed proceedings of the 11th International Conference on Videogame Sciences and Arts, VJ 2019, held in Aveiro, Portugal, in November 2019. The 20 full papers presented were carefully reviewed and selected from 50 submissions. They were organized in topical sections named: Games and Theories; Table Boards; eSports; Uses and Methodologies; Game Criticism.