The Publishing Challenge for Independent Video game Developers Book

The Publishing Challenge for Independent Video game Developers


  • Author : Odile Limpach
  • Publisher : CRC Press
  • Release Date : 2020-02-04
  • Genre: Computers
  • Pages : 248
  • ISBN 10 : 9781000032642

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The Publishing Challenge for Independent Video game Developers Excerpt :

Professor Odile Limpach gives independent developers everything they need to succeed in the world of video game publishing. The Publishing Challenge for Independent Video Game Developers: A Practical Guide defines what game publishing means for the indie developer and offers a concise framework to tackle the decision of whether to self-publish or not. Furthermore, the text establishes a catalogue of current known publishers with some salient characteristics and offers a list of useful publishing tools. Along with showcasing testimonials from several young and seasoned developers on their experiences with publishing and partners and recommendations from renown experts of the industry, this book offers tools, platforms, and guides to game publishing. Key features: Provides a broad overview of the game publishing market Explores criteria for choosing between a publishing partner or self-publishing Offers case studies and testimonials from indie game developers and publishers about the process. Professor Odile Limpach teaches economics and entrepreneurship at the Cologne Game Lab, TH Köln (Technical University of Cologne). She is also co-founder of the Acceleration Program SpielFabrique 360° and works as a Strategic Consultant for games and serious game projects. Between 2007 and 2014, she was the managing director of the German entertainment software studio Ubisoft Blue Byte. Before, she was the managing director of Ubisoft GmbH. She graduated from business school Institut Commercial de Nancy in France and completed her MBA in the United States. Odile Limpach is also involved as a volunteer in the areas of vocational training and acts as a German partner for Games for Change Europe. Furthermore, she acts as an advisor (Conseiller du Commerce Extérieur) for the French Ministry for International Business Development.

How to Succeed in the Publishing Game Book

How to Succeed in the Publishing Game


  • Author : Vickie M. Stringer
  • Publisher : Vickie Stringer Publications
  • Release Date : 2005
  • Genre: Business & Economics
  • Pages : 127
  • ISBN 10 : NWU:35556037153160

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How to Succeed in the Publishing Game Excerpt :

Best-selling author and world-renowned publisher Vickie Stringer began her empire with one book,Let That Be the Reason.After enduring 26 rejection letters from mainstream publishers, Stringer began to explore the promising world of self-publishing. Stringer has distinguished herself as a Literary Renaissance Woman, boasting titles such as best-selling author, leading publisher, prominent literary agent and motivator to aspiring authors and self-publishers. In How to Succeed in the Publishing Game, Stringer reveals the secret to her success and unveils countless valuable tips and steps on how to become successful in the world of self-publishing: Utilize creative means of generating start-up capital Build winning relationships with editors, typesetters, graphic designers, printers Ensure that your book will flourish in the hands of the right distributors, wholesalers, bookstores Develop a steadfast marketing plan, brand and image that will sell itself Utilize the complete guide to dependable references and resources Harvest the benefits of a best-seller! "Ms. Stringer has entered the slightly more rarefied precincts of book publishing. And she's getting rich." -The New York Times "Mainstream publishers wouldn't touch her book. So Stringer printed 1,500 copies and took to the road. The book became an underground hit, and bookstores began to stock it." -Newsweek

The Publishing Game Book

The Publishing Game


  • Author : Edward Stourton
  • Publisher : Hodder & Stoughton
  • Release Date : 2018-07-12
  • Genre: History
  • Pages : 272
  • ISBN 10 : 9781473671188

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The Publishing Game Excerpt :

Author, journalist and BBC presenter Ed Stourton delves into the Hodder & Stoughton archives to tell the human story of 150 years of publishing. From the day in June 1868 when Matthew Henry Hodder and Thomas Wilberforce Stoughton first founded the company, through numerous encounters with authors from John le Carre to Jodi Picoult, and several staff sports days - this will be an entertaining and enlightening read for any book lover.

The Publishing Game Book

The Publishing Game


  • Author : Fern Reiss
  • Publisher : Peanut Butter & Jelly Press
  • Release Date : 2002-12-31
  • Genre: Language Arts & Disciplines
  • Pages : 220
  • ISBN 10 : PSU:000058703274

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The Publishing Game Excerpt :

Find an agent and publish your book!Whether you just thought of a book idea, or you already have enough rejection letters to wallpaper a house, it's time to find a literary agent and catapult your book to publishing success.Discover how to: Find a bestselling idea Create a knock 'em dead book proposal Craft a sure-fire cover letter Get around agents' reading fees Find the best (and surprising!) places to meet agents in person Land a super agent who is 'not accepting new clients' Negotiate with your agent and publisher for a wonderful (and lucrative!) book dealIncludes contact info for 300+ agents!"Chock full of terrific, insider secrets--a must-read for any author seeking a top-notch agent!" --Lisa Collier Cool, "How to Write Irresistible Query Letters""Brimming with publishing wisdom that will help you get the agent and publisher you want--fast." --MIchael Larsen, Larsen-Pomada Literary Agency"Aspiring authors will find a trove of useful information here to aid and abet in their search for a literary agent." -- Publishers Weekly

In the Shadow of Deimos Book

In the Shadow of Deimos


  • Author : Jane Killick
  • Publisher : Simon and Schuster
  • Release Date : 2021-08-03
  • Genre: Fiction
  • Pages : 352
  • ISBN 10 : 9781839080876

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In the Shadow of Deimos Excerpt :

Mars is the new frontier for humanity, as we launch an epic saga of inspiring planetary exploration set in the award-winning Terraforming Mars boardgame Mars, 2316. The recently created Terraforming Committee arbitrates the dramatic development of Mars by powerful rival corporations. When a rogue asteroid crashes into a research center and kills its lone technician, the fragile balance between corporations is shattered. The World Government’s investigation into the accident reveals a multitude of motives, while a corporation insider stumbles on a dark conspiracy. Two Martians with very different agendas must navigate a trail of destruction and treachery to uncover the truth and expose those responsible, before Mars falls to Earth’s corruption. As lines blur between progress and humanity, Mars itself remains the biggest adversary of all.

Getting Your Book Published For Dummies Book
Score: 3
From 1 Ratings

Getting Your Book Published For Dummies


  • Author : Sarah Parsons Zackheim
  • Publisher : John Wiley & Sons
  • Release Date : 2011-03-10
  • Genre: Education
  • Pages : 384
  • ISBN 10 : 9781118053621

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Getting Your Book Published For Dummies Excerpt :

There’s never been a better time to be an author. Books like the Harry Potter series create a media phenomenon, with people lining up and camping outside bookstores to purchase newly released titles. Yet book sales overall – not just those of mega-sellers – are on the rise, as more and more people seek knowledge and entertainment through reading. The Library of Congress currently registers about 60,000 new titles for copyright each year. 60,000 books by 60,000 authors. Imagine yourself as one. Getting Your Book Published For Dummies is your complete guide to realizing whatever gem of an idea you’ve been carrying with you. If you’ve ever thought, “this would make a really good book,” be it the next great American novel or a guide to naming babies, here’s your chance to put pen to paper and find out! Written from both sides of the editor’s desk – by a widely published writer and a HarperCollins veteran publisher – this guide puts in your hand the advice you need to: Pick an idea Approach the publisher Craft proposals and queries Work with agents, or act as your own Self-publish Negotiate a contract Create the actual book Sell your published book Full of examples, proposals, query letters, and war stories drawn from the authors’ extensive experience, Getting Your Book Published For Dummies shows you how to clear all the hurdles faced by today’s writers – freeing up precious time for you to refine your manuscript. You’ll get the inside scoop on: Titling your book Major publishers, smaller houses, niche publishers, university presses, and spiritual and religious publishers The 12 elements of a successful nonfiction proposal How editors read queries Submitting fiction Publishing outside the box And much more Getting Your Book Published For Dummies is the clear, A-Z handbook that makes the entire process plain and practicable. You don’t need to be a celebrity. You don’t need to be some kind of publishing insider. All you need to do is writ

Life Is Simply A Game Book

Life Is Simply A Game


  • Author : Steven Redhead
  • Publisher : Steven Redhead
  • Release Date : 2016-02-24
  • Genre: Body, Mind & Spirit
  • Pages : 330
  • ISBN 10 : 978186723xxxx

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Life Is Simply A Game Excerpt :

Life is indeed a game that we all play to pass time; simply a series of days strung together, made up of how you planned or decided to spend the moments. Like any game how well it is played or whether life's circumstances are interpreted accurately, then used to the best advantage, makes losers and winners to varying degrees. Senseless insanity is alive and well within the world. The world is awash with unruly forces, that if not intent upon harming you do desire to become a destabilising force, either temporarily or over the long term. We are all participants in a charade, how life evolves and turns out all depend on how well the game is played. It is not wise or ideal to treat life like a game of chance, a random roll of the dice that can determine unpredictable outcomes. The cost of success is the careful application of well thought out concepts and ideas. Like any game preparation is critical; understanding the rules, knowing how to manipulate the dynamics at play efficiently to ones own advantage, understanding the intricacies of the rules and how to capitalise upon or create opportunities, pursuing whatever circumstances are present to maximise whatever potential exists to the best advantage. The potential opportunities in life are only limited by the inability to firstly comprehend them and secondly to fully utilise personal abilities to maximise the potential that is available. Don't wait for special times to evolve, rather create them in accordance with your true desires to experience what you wish to make real. Much like any game, the game of life has things that can be obtained, or things that can be lost. How the game is played, the value of the stakes, the opposing factions all come to dictate an outcome, be that favourable or lacking any resemblance of being lucky. A life lived based upon any reliance on luck or fate being favourable is tempting only to the over optimistic, or those extremely lucky ones or who were fortunate in the past and believe tha

Assassin s Creed  The Essential Guide Book

Assassin s Creed The Essential Guide


  • Author : Titan Books
  • Publisher : Titan Books (US, CA)
  • Release Date : 2020-02-25
  • Genre: Games & Activities
  • Pages : 256
  • ISBN 10 : 9781789093612

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Assassin s Creed The Essential Guide Excerpt :

Bursting with timelines, concept art, locations, history, character profiles, and technology, this is the ultimate guide to the milennia-long struggle between the Assassin Brotherhood and the Templar Order. The covert war between two secret organizations, the Templars order and the Brotherhood of the Assassins, has been raging for millennia. Packed with beautiful images and featuring the latest lore, "Assassin's Creed: The Essential Guide," explores the major characters, technology, key historical settings, and epic story of this conflict. Encompassing the entire franchise, Assassin's Creed: The Essential Guide is both an ideal introduction and the perfect guide to the Assassin's Creed universe, full with facts on: -The Assassin Brotherhood and the Templar order -The First Civilisation -Technology and Weapons -Historical Settings and Locations -The Present day storyline

The Fangirl s Guide to the Galaxy Book
Score: 4
From 25 Ratings

The Fangirl s Guide to the Galaxy


  • Author : Sam Maggs
  • Publisher : Quirk Books
  • Release Date : 2015-05-12
  • Genre: Social Science
  • Pages : 208
  • ISBN 10 : 9781594747908

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The Fangirl s Guide to the Galaxy Excerpt :

This ultimate handbook for ladies living the nerdy life is a fun and feminist take on the often male-dominated world of geekdom. Fandom, feminism, cosplay, cons, books, memes, podcasts, vlogs, OTPs and RPGs and MMOs and more—it’s never been a better time to be a girl geek. With delightful illustrations and an unabashed love for all the in(ternet)s and outs of geek culture, this book is packed with tips, playthroughs, and cheat codes, including: • How to make nerdy friends • How to rock awesome cosplay • How to write fanfic with feels • How to defeat internet trolls • How to attend your first con And more! Plus insightful interviews with fangirl faves, like Jane Espenson, Erin Morgenstern, Kate Beaton, Ashley Eckstein, Laura Vandervoort, Beth Revis, Kate Leth, and many others.

So You Think You re Smart Book
Score: 2
From 2 Ratings

So You Think You re Smart


  • Author : Pasqual J. Battaglia
  • Publisher : International Puzzle Feature
  • Release Date : 2002-02
  • Genre: Games & Activities
  • Pages : 76
  • ISBN 10 : 0970825315

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So You Think You re Smart Excerpt :

So You Think You're Smart is an eclectic collection of word games, riddles and logic puzzles to tantalize, tease and boggle the brains of readers of all ages and educational levels. The brain teasers are about ordinary words and things that everybody knows about so only common sense and a bit of resourcefulness are needed to solve them. The book is in its 17th printing and has appeared on Saturday Night Live.

Games People Play Book
Score: 3.5
From 11 Ratings

Games People Play


  • Author : Eric Berne
  • Publisher : Unknown
  • Release Date : 2016-06
  • Genre: Family & Relationships
  • Pages : 164
  • ISBN 10 : 0241257476

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Games People Play Excerpt :

"The book that has helped millions of people understand the dynamics of relationships We all play games. In the workplace, in the bedroom, even when we are not aware of it. Every personal encounter is a mental contest, an opportunity to assert our will. Eric Berne's classic Games People Playis the most accessible and insightful book ever written about the psychology of relationships and the patterns of behaviour that reveal our hidden feelings and emotions. Wise and witty, it shows the underlying motivations behind our relationships and explores the roles that we try, and are forced, to play. Games People Playgives you the keys to unlock the minds of others - and yourself. You'll become more honest, more effective and a true team player."

Introduction to Game Analysis Book

Introduction to Game Analysis


  • Author : Clara Fernández-Vara
  • Publisher : Routledge
  • Release Date : 2014-07-17
  • Genre: Social Science
  • Pages : 274
  • ISBN 10 : 9781134474202

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Introduction to Game Analysis Excerpt :

Game analysis allows us to understand games better, providing insight into the player-game relationship, the construction of the game, and its sociocultural relevance. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context. Introduction to Game Analysis serves as an accessible guide to analyzing games using strategies borrowed from textual analysis. Clara Fernández-Vara’s concise primer provides instruction on the basic building blocks of game analysis—examination of context, content and reception, and formal qualities—as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital—from Bioshock and World of Warcraft to Monopoly—and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary.

Global Games Book

Global Games


  • Author : Aphra Kerr
  • Publisher : Routledge
  • Release Date : 2017-03-27
  • Genre: Social Science
  • Pages : 228
  • ISBN 10 : 9781135114640

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Global Games Excerpt :

In the last decade our mobile phones have been infiltrated by angry birds, our computers by leagues of legends and our social networks by pleas for help down on the farm. As digital games have become networked, mobile and casual they have become a pervasive cultural form. Based on original empirical work, including interviews with workers, virtual ethnographies in online games and analysis of industry related documents, Global Games provides a political, economic and sociological analysis of the growth and restructuring of the digital games industry over the past decade. Situating the games industry as both cultural and creative and examining the relative growth of console, PC, online and mobile, Aphra Kerr analyses the core production logics in the industry, and the expansion of circulation processes as game services have developed. In an industry dominated by North American and Japanese companies, Kerr explores the recent success of companies from China and Europe, and the emergent spatial politics as countries, cities, companies and communities compete to reshape digital games in the networked age.

The Publishing Game Book

The Publishing Game


  • Author : Fern Reiss
  • Publisher : Peanut Butter & Jelly Press
  • Release Date : 2002-12-31
  • Genre: Reference
  • Pages : 251
  • ISBN 10 : 1893290859

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The Publishing Game Excerpt :

Ever dream of publishing your own book?Have you heard of "The One Minute Manager" or "The Joy of Cooking"? Both were self-published. Now, with as little as $1000 and 30 days, you can publish your own book too--and join more than 50,000 small publishers in the US, generating more than $14 billion in book sales.This book leads you step-by-step through everything you need to do to publish your manuscript yourself--in 30 days.Learn how to: Set up a one-person publishing house in your own home Get an eye-catching cover that jumps out at bookstore browsers Print your book for just $2-$3 a copy--and sell it for $25 Create a website that takes orders from buyers worldwide, while you sleep Sell to online bookstores like Amazon Sell your book to bookstores, llibraries, and beyond"Reiss has opened up the world of writing and publishing books. What are you waiting for? --John KremerWARNING: The next book you see in stores might be your own!

Baseball Game Stats Book Book

Baseball Game Stats Book


  • Author : R. J. Foster
  • Publisher : Createspace Independent Publishing Platform
  • Release Date : 2016-01-23
  • Genre: Uncategoriezed
  • Pages : 104
  • ISBN 10 : 1523654910

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Baseball Game Stats Book Excerpt :

Use this book for recording your baseball team's stats. This book is great for recording stats for any baseball team that you are on or a fan of, from backyard playing to an organized team. Keep track of At-Bats, Hits, Runs, Home Runs, Runs Batted In (RBI), and Stolen Bases. You can record up to 20 players' stats for each game, and you can record up to 100 games with this book. Enjoy this Team Colors cover edition!