Multimodal Usability Book

Multimodal Usability


  • Author : Niels Ole Bernsen
  • Publisher : Springer Science & Business Media
  • Release Date : 2009-10-03
  • Genre: Computers
  • Pages : 431
  • ISBN 10 : 1848825536

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Multimodal Usability Excerpt :

This preface tells the story of how Multimodal Usability responds to a special challenge. Chapter 1 describes the goals and structure of this book. The idea of describing how to make multimodal computer systems usable arose in the European Network of Excellence SIMILAR – “Taskforce for cre- ing human-machine interfaces SIMILAR to human-human communication”, 2003– 2007, www. similar. cc. SIMILAR brought together people from multimodal signal processing and usability with the aim of creating enabling technologies for new kinds of multimodal systems and demonstrating results in research prototypes. Most of our colleagues in the network were, in fact, busy extracting features and guring out how to demonstrate progress in working interactive systems, while claiming not to have too much of a notion of usability in system development and evaluation. It was proposed that the authors support the usability of the many multimodal pro- types underway by researching and presenting a methodology for building usable multimodal systems. We accepted the challenge, rst and foremost, no doubt, because the formidable team spirit in SIMILAR could make people accept outrageous things. Second, h- ing worked for nearly two decades on making multimodal systems usable, we were curious – curious at the opportunity to try to understand what happens to traditional usability work, that is, work in human–computer interaction centred around tra- tional graphical user interfaces (GUIs), when systems become as multimodal and as advanced in other ways as those we build in research today.

Adoption centric Usability Engineering Book

Adoption centric Usability Engineering


  • Author : Ahmed Seffah
  • Publisher : Springer Science & Business Media
  • Release Date : 2008-10-08
  • Genre: Computers
  • Pages : 222
  • ISBN 10 : 9781848000193

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Adoption centric Usability Engineering Excerpt :

Developing software systems which are easy to use while simultaneously increasing the productivity, performance and satisfaction of users is still a major challenge in software engineering. Thus a large number of usability engineering methods have been proposed to systematically develop software with high usability. A large number of studies indicate that even basic usability engineering methods are not integrated in software development lifecycles practiced in industrial settings. Yet problems in the adoption of methods by project teams are rarely examined. This book provides a new perspective on the integration and adoption of usability engineering methods by software development teams. The adoption of methods by project teams – contrary to popular belief – is not assured just because it is mandated by the organization. This work argues that usability engineering methods can only be regarded as integrated in the software development process of an organization when these methods are practiced and accepted by development teams. So far no frameworks for examining the acceptance of methods by project teams and for exploiting such data for guiding project teams in method deployment are available. To address this problem, this book presents an approach which consists of a process meta-model for guiding project teams in the deployment of usability en- neering methods and a measurement framework for measuring the acceptance of the deployed methods. The approach is called Adoption-Centric Usability Engineering.

Handbook of Usability Testing Book
Score: 4
From 1 Ratings

Handbook of Usability Testing


  • Author : Jeffrey Rubin
  • Publisher : John Wiley & Sons
  • Release Date : 2011-03-10
  • Genre: Computers
  • Pages : 384
  • ISBN 10 : 9781118080405

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Handbook of Usability Testing Excerpt :

Whether it's software, a cell phone, or a refrigerator, your customer wants - no, expects - your product to be easy to use. This fully revised handbook provides clear, step-by-step guidelines to help you test your product for usability. Completely updated with current industry best practices, it can give you that all-important marketplace advantage: products that perform the way users expect. You'll learn to recognize factors that limit usability, decide where testing should occur, set up a test plan to assess goals for your product's usability, and more.

Game Usability Book
Score: 2.5
From 2 Ratings

Game Usability


  • Author : Katherine Isbister
  • Publisher : CRC Press
  • Release Date : 2008-08-12
  • Genre: Art
  • Pages : 398
  • ISBN 10 : 9780123744470

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Game Usability Excerpt :

Computers used to be for geeks. And geeks were fine with dealing with a difficult and finicky interface--they liked this--it was even a sort of badge of honor (e.g. the Unix geeks). But making the interface really intuitive and useful--think about the first Macintosh computers--took computers far far beyond the geek crowd. The Mac made HCI (human computer interaction) and usability very popular topics in the productivity software industry. Suddenly a new kind of experience was crucial to the success of software - the user experience. Now, 20 years later, developers are applying and extending these ideas to games. Game companies are now trying to take games beyond the 'hardcore' gamer market--the people who love challenge and are happy to master a complicated or highly genre-constrained interface. Right about now (with the growth of interest in casual games) game companies are truly realizing that usability matters, particularly to mainstream audiences. If it's not seamless and easy to use and engaging, players will just not stay to get to the 'good stuff'. By definition, usability is the ease with which people can emplo a particular tool in order to achieve a particular goal. Usability refers to a computer program's efficiency or elegance. This book gives game designers a better understanding of how player characteristics impact usability strategy, and offers specific methods and measures to employ in game usability practice. The book also includes practical advice on how to include usability in already tight development timelines, and how to advocate for usability and communicate results to higher-ups effectively.

Usability for the Web Book
Score: 5
From 1 Ratings

Usability for the Web


  • Author : Tom Brinck
  • Publisher : Elsevier
  • Release Date : 2001-10-20
  • Genre: Computers
  • Pages : 496
  • ISBN 10 : 9780080520315

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Usability for the Web Excerpt :

Every stage in the design of a new web site is an opportunity to meet or miss deadlines and budgetary goals. Every stage is an opportunity to boost or undercut the site's usability. Usability for the Web tells you how to design usable web sites in a systematic process applicable to almost any business need. You get practical advice on managing the project and incorporating usability principles from the project's inception. This systematic usability process for web design has been developed by the authors and proven again and again in their own successful businesses. A beacon in a sea of web design titles, this book treats web site usability as a preeminent, practical, and realizable business goal, not a buzzword or abstraction. The book is written for web designers and web project managers seeking a balance between usability goals and business concerns. Examines the entire spectrum of usability issues, including architecture, navigation, graphical presentation, and page structure. Explains clearly the steps relevant to incorporating usability into every stage of the web development process, from requirements to tasks analysis, prototyping and mockups, to user testing, revision, and even postlaunch evaluations.

Cost Justifying Usability Book
Score: 4
From 1 Ratings

Cost Justifying Usability


  • Author : Randolph G. Bias
  • Publisher : Elsevier
  • Release Date : 2005-05-09
  • Genre: Computers
  • Pages : 640
  • ISBN 10 : 9780080455457

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Cost Justifying Usability Excerpt :

You just know that an improvement of the user interface will reap rewards, but how do you justify the expense and the labor and the time—guarantee a robust ROI!—ahead of time? How do you decide how much of an investment should be funded? And what is the best way to sell usability to others? In this completely revised and new edition of Cost-Justifying Usability, Randolph G. Bias (University of Texas at Austin, with 25 years’ experience as a usability practitioner and manager) and Deborah J. Mayhew (internationally recognized usability consultant and author of two other seminal books including The Usability Engineering Lifecycle) tackle these and many other problems. It has been updated to cover cost-justifying usability for Web sites and intranets, for the complex applications we have today, and for a host of products—offering techniques, examples, and cases that are unavailable elsewhere. No matter what type of product you build, whether or not you are a cost-benefit expert or a born salesperson, this book has the tools that will enable you to cost-justify the appropriate usability investment. Includes contributions by a host of experts involved in this work, including Aaron Marcus, Janice Rohn, Chauncey Wilson, Nigel Bevan, Dennis Wixon, Clare-Marie Karat, Susan Dray, Charles Mauro, and many others Includes actionable ideas for every phase of the software development process Includes case studies from inside a variety of companies Includes ideas from "the other side of the table," software executives who hold the purse strings, who offer thoughts on which proposals for usability support they've funded, and which ones they've declined

Usability in Government Systems Book
Score: 5
From 1 Ratings

Usability in Government Systems


  • Author : Elizabeth Buie
  • Publisher : Elsevier
  • Release Date : 2012
  • Genre: Computers
  • Pages : 407
  • ISBN 10 : 9780123910639

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Usability in Government Systems Excerpt :

As a usability specialist or interaction designer working with the government, or as a government or contractor professional involved in specifying, procuring, or managing system development, you need this book. Editors Elizabeth Buie and Dianne Murray have brought together over 30 experts to outline practical advice to both usability specialists and government technology professionals and managers. Working with internal and external government systems is a unique and difficult task because of of the sheer magnitude of the audience for external systems (the entire population of a country, and sometimes more), and because of the need to achieve government transparency while protecting citizens' privacy.. Open government, plain language, accessibility, biometrics, service design, internal vs. external systems, and cross-cultural issues, as well as working with the government, are all covered in this book. Covers both public-facing systems and internal systems run by governments Details usability and user experience approaches specific to government websites, intranets, complex systems, and applications Provides practical material that allows you to take the information and immediately use it to make a difference in your projects

HCI and Usability for e Inclusion Book

HCI and Usability for e Inclusion


  • Author : Andreas Holzinger
  • Publisher : Springer
  • Release Date : 2009-11-06
  • Genre: Computers
  • Pages : 554
  • ISBN 10 : 9783642103087

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HCI and Usability for e Inclusion Excerpt :

This book constitutes the refereed proceedings of HCI and Usability for e-Inclusion, held as the 5th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society, USAB 2009, in Linz, Austria, in November 2009. The 12 revised full papers and 26 revised short papers presented were carefully reviewed and selected from 60 submissions. The papers are organized in topical sections on gender and cognitive performance, usefulness, usability, accessibility, emotion, confidence and elderly, usability testing, evaluation, measurement, education, learning and e-inclusion, design for adaptive content processing, grounded theory, activity theory and situated action, smart home, health and ambient assistent living, user centred design and usability practice, interaction, assistive technologies and virtual environments, communication, interfaces and haptic technology as well as new technologies and challenges for people with disabilities.

Design  User Experience  and Usability  Practice and Case Studies Book

Design User Experience and Usability Practice and Case Studies


  • Author : Aaron Marcus
  • Publisher : Springer
  • Release Date : 2019-07-10
  • Genre: Computers
  • Pages : 646
  • ISBN 10 : 9783030235352

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Design User Experience and Usability Practice and Case Studies Excerpt :

The four-volume set LNCS 11583, 11584, 11585, and 11586 constitutes the proceedings of the 8th International Conference on Design, User Experience, and Usability, DUXU 2019, held as part of the 21st International Conference, HCI International 2019, which took place in Orlando, FL, USA, in July 2019. The total of 1274 papers and 209 posters included in the 35 HCII 2019 proceedings volumes was carefully reviewed and selected from 5029 submissions. DUXU 2019 includes a total of 167 regular papers, organized in the following topical sections: design philosophy; design theories, methods, and tools; user requirements, preferences emotions and personality; visual DUXU; DUXU for novel interaction techniques and devices; DUXU and robots; DUXU for AI and AI for DUXU; dialogue, narrative, storytelling; DUXU for automated driving, transport, sustainability and smart cities; DUXU for cultural heritage; DUXU for well-being; DUXU for learning; user experience evaluation methods and tools; DUXU practice; DUXU case studies.

Design  User Experience  and Usability  Design Thinking and Practice in Contemporary and Emerging Technologies Book

Design User Experience and Usability Design Thinking and Practice in Contemporary and Emerging Technologies


  • Author : Marcelo M. Soares
  • Publisher : Springer Nature
  • Release Date : 2022-06-16
  • Genre: Computers
  • Pages : 485
  • ISBN 10 : 9783031059063

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Design User Experience and Usability Design Thinking and Practice in Contemporary and Emerging Technologies Excerpt :

This book constitutes the refereed proceedings of the 11th International Conference on Design, User Experience, and Usability, DUXU 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022. The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions. The DUXU 2022 proceedings comprise three volumes; they were organized in the following topical sections: Part I: Processes, Methods, and Tools for UX Design and Evaluation; User Requirements, Preferences, and UX Influential Factors; Usability, Acceptance, and User Experience Assessment. Part II: Emotion, Motivation, and Persuasion Design; Design for Well-being and Health.- Learning Experience Design; Globalization, Localization, and Culture Issues. Part III: Design Thinking and Philosophy; DUXU Case Studies; Design and User Experience in Emerging Technologies.

Mobile Application Development  Usability  and Security Book

Mobile Application Development Usability and Security


  • Author : Mukherjea, Sougata
  • Publisher : IGI Global
  • Release Date : 2016-10-19
  • Genre: Technology & Engineering
  • Pages : 320
  • ISBN 10 : 9781522509462

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Mobile Application Development Usability and Security Excerpt :

The development of mobile technology has experienced exponential growth in recent years. Mobile devices are ubiquitous in modern society, impacting both our personal and professional lives. Mobile Application Development, Usability, and Security provides a thorough overview on the different facets of mobile technology management and its integration into modern society. Highlighting issues related to analytics, cloud computing, and different types of application development, this book is a pivotal reference source for professionals, researchers, upper-level students, and practitioners actively involved in the area of mobile computing.

Human Work Interaction Design  Usability in Social  Cultural and Organizational Contexts Book

Human Work Interaction Design Usability in Social Cultural and Organizational Contexts


  • Author : Dinesh Katre
  • Publisher : Springer
  • Release Date : 2010-03-10
  • Genre: Computers
  • Pages : 253
  • ISBN 10 : 9783642117626

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Human Work Interaction Design Usability in Social Cultural and Organizational Contexts Excerpt :

We are extremely pleased to present a comprehensive book comprising a collection of research papers which is basically an outcome of the Second IFIP TC 13.6 Working Group conference on Human Work Interaction Design, HWID2009. The conference was held in Pune, India during October 7–8, 2009. It was hosted by the Centre for Development of Advanced Computing, India, and jointly organized with Copenhagen Business School, Denmark; Aarhus University, Denmark; and Indian Institute of Technology, Guwahati, India. The theme of HWID2009 was Usability in Social, C- tural and Organizational Contexts. The conference was held under the auspices of IFIP TC 13 on Human–Computer Interaction. 1 Technical Committee TC13 on Human–Computer Interaction The committees under IFIP include the Technical Committee TC13 on Human–Computer Interaction within which the work of this volume has been conducted. TC13 on Human–Computer Interaction has as its aim to encourage theoretical and empirical human science research to promote the design and evaluation of human-oriented ICT. Within TC13 there are different working groups concerned with different aspects of human– computer interaction. The flagship event of TC13 is the bi-annual international conference called INTERACT at which both invited and contributed papers are presented. Contributed papers are rigorously refereed and the rejection rate is high.

Design  User Experience  and Usability  Case Studies in Public and Personal Interactive Systems Book

Design User Experience and Usability Case Studies in Public and Personal Interactive Systems


  • Author : Aaron Marcus
  • Publisher : Springer Nature
  • Release Date : 2020-07-10
  • Genre: Computers
  • Pages : 705
  • ISBN 10 : 9783030497576

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Design User Experience and Usability Case Studies in Public and Personal Interactive Systems Excerpt :

This book constitutes the refereed proceedings of the 9th International Conference on Design, User Experience, and Usability, DUXU 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020, in Copenhagen, Denmark, in July 2020. The conference was held virtually due to the COVID-19 pandemic. From a total of 6326 submissions, a total of 1439 papers and 238 posters has been accepted for publication in the HCII 2020 proceedings. The 51 papers included in this volume were organized in topical sections on interactions in public, urban and rural contexts; UX design for health and well-being; DUXU for creativity, learning and collaboration; DUXU for culture and tourism.

Design  User Experience  and Usability  Theories  Methods  and Tools for Designing the User Experience Book

Design User Experience and Usability Theories Methods and Tools for Designing the User Experience


  • Author : Aaron Marcus
  • Publisher : Springer
  • Release Date : 2014-05-16
  • Genre: Computers
  • Pages : 704
  • ISBN 10 : 9783319076683

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Design User Experience and Usability Theories Methods and Tools for Designing the User Experience Excerpt :

The four-volume set LNCS 8517, 8518, 8519 and 8520 constitutes the proceedings of the Third International Conference on Design, User Experience and Usability, DUXU 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 256 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this four-volume set. The 66 papers included in this volume are organized in topical sections on design theories, methods and tools; user experience evaluation; heuristic evaluation; media and design; design and creativity.

Design  User Experience  and Usability  Interactive Experience Design Book

Design User Experience and Usability Interactive Experience Design


  • Author : Aaron Marcus
  • Publisher : Springer
  • Release Date : 2015-07-20
  • Genre: Computers
  • Pages : 708
  • ISBN 10 : 9783319208893

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Design User Experience and Usability Interactive Experience Design Excerpt :

The three-volume set LNCS 9186, 9187, and 9188 constitutes the proceedings of the 4th International Conference on Design, User Experience, and Usability, DUXU 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, in Los Angeles, CA, USA, in August 2015, jointly with 13 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 132 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 64 papers included in this volume are organized in topical sections on designing the social media experience, designing the learning experience, designing the playing experience, designing the urban experience, designing the driving experience, designing the healthcare patient's experience, and designing for the healthcare professional's experience.