Video Game Level Design Book

Video Game Level Design


  • Author : Michael Salmond
  • Publisher : Bloomsbury Publishing
  • Release Date : 2021-07-15
  • Genre: Games & Activities
  • Pages : 192
  • ISBN 10 : 9781350015739

GET BOOK
Video Game Level Design Excerpt :

Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels.

Level Up  Book
Score: 4.5
From 5 Ratings

Level Up


  • Author : Scott Rogers
  • Publisher : John Wiley & Sons
  • Release Date : 2010-09-29
  • Genre: Computers
  • Pages : 520
  • ISBN 10 : 9780470970928

GET BOOK
Level Up Excerpt :

Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!

An Architectural Approach to Level Design Book

An Architectural Approach to Level Design


  • Author : Christopher W. Totten
  • Publisher : CRC Press
  • Release Date : 2018-09-03
  • Genre: Computers
  • Pages : 469
  • ISBN 10 : 9781351982924

GET BOOK
An Architectural Approach to Level Design Excerpt :

Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals. Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications The book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. Create Meaningful User Experiences in Your Games Bringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds.

Level Design Book

Level Design


  • Author : Rudolf Kremers
  • Publisher : CRC Press
  • Release Date : 2009-10-21
  • Genre: Computers
  • Pages : 408
  • ISBN 10 : 9781439876954

GET BOOK
Level Design Excerpt :

Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build

Video Game Design Book

Video Game Design


  • Author : Michael Salmond
  • Publisher : Bloomsbury Publishing
  • Release Date : 2017-07-06
  • Genre: Design
  • Pages : 208
  • ISBN 10 : 9781474255455

GET BOOK
Video Game Design Excerpt :

Video Game Design is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design, into game design. Using a raft of examples from a diverse range of leading international creatives and award-winning studios, this is a must-have guide for budding game designers. Industry perspectives from game industry professionals provide fascinating insights into this creative field, and each chapter concludes with a workshop project to help you put what you've learnt into practice to plan and develop your own games. With over 200 images from some of the best-selling, most creative games of the last 30 years, this is an essential introduction to industry practice, helping readers develop practical skills for video game creation. This book is for those seeking a career making video games as part of a studio, small team or as an independent creator. It will guide you from understanding how games engage, entertain and communicate with their audience and take you on a journey as a designer towards creating your own video game experiences. Interviewees include: James Portnow, CEO at Rainmaker Games Brandon Sheffield, Gamasutra.com/Game Developer magazine Steve Gaynor, co-founder The Fullbright Company (Gone Home) Kate Craig, Environment Artist. The Fullbright Company (Gone Home) Adam Saltsman, creator of Canabalt & Gravity Hook Jake Elliott & Tamas Kemenczy, Cardboard Computer (Kentucky Route Zero) Tyson Steele, User Interface Designer, Epic Games Tom Francis, Game Designer, Gunpoint & Floating Point Kareem Ettouney, Art Director, Media Molecule. Little Big Planet 1 & 2, Tearaway. Kenneth Young, Head of Audio, Media Molecule Rex Crowle, Creative Lead, Media Molecule

Level Design Book

Level Design


  • Author : Christopher W. Totten
  • Publisher : CRC Press
  • Release Date : 2017-03-27
  • Genre: Computers
  • Pages : 408
  • ISBN 10 : 9781315313405

GET BOOK
Level Design Excerpt :

In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels – experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces. This collection invites readers into the minds of professional designers as they work and provides evergreen topics on level design and game criticism to inspire both new and veteran designers. Key Features: Learn about the processes of experienced developers and level designers in their own words Discover best-practices for creating levels for persuasive play and designing collaboratively Offers analysis methods for better understanding game worlds and how they function in response to gameplay Find your own preferred method of level design by learning the processes of multiple industry veterans

The Ultimate Guide to Video Game Writing and Design Book
Score: 5
From 1 Ratings

The Ultimate Guide to Video Game Writing and Design


  • Author : Flint Dille
  • Publisher : Lone Eagle Publishing Company
  • Release Date : 2007
  • Genre: Games
  • Pages : 260
  • ISBN 10 : 9781580650663

GET BOOK
The Ultimate Guide to Video Game Writing and Design Excerpt :

Two leading game designers take readers step by step through the entire process of creating a video game, from developing a story and integrating it into a game, to writing the game script, creating the design document, working with intellectual property rights and licensing, and selling an idea to developers and publishers. Original.

Beginning Game Level Design Book

Beginning Game Level Design


  • Author : John Feil
  • Publisher : Course Technology
  • Release Date : 2005
  • Genre: Computers
  • Pages : 232
  • ISBN 10 : 1592004342

GET BOOK
Beginning Game Level Design Excerpt :

This overview of the skills and basic tools required to produce high quality levels in game environments focuses on design aesthetics, what makes "good levels" and how to create them, and how users can transfer these skills into a job as a level designer. Original. (Beginner)

Preproduction Blueprint Book

Preproduction Blueprint


  • Author : Alex Galuzin
  • Publisher : Createspace Independent Publishing Platform
  • Release Date : 2016-11-09
  • Genre: Computer games
  • Pages : 240
  • ISBN 10 : 1539103188

GET BOOK
Preproduction Blueprint Excerpt :

"World of level design presents"--Cover.

The Art of Game Design Book

The Art of Game Design


  • Author : Jesse Schell
  • Publisher : CRC Press
  • Release Date : 2019-08-20
  • Genre: Computers
  • Pages : 610
  • ISBN 10 : 9781351803632

GET BOOK
The Art of Game Design Excerpt :

Presents over 100 sets of questions, or different lenses, for viewing a game’s design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. New to this edition: many great examples from new VR and AR platforms as well as examples from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more.

Game Design Book

Game Design


  • Author : Lewis Pulsipher
  • Publisher : McFarland
  • Release Date : 2012-07-25
  • Genre: Games
  • Pages : 276
  • ISBN 10 : 9780786469529

GET BOOK
Game Design Excerpt :

"The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential"--Provided by publisher.

The Art of Game Design Book
Score: 4.5
From 3 Ratings

The Art of Game Design


  • Author : Jesse Schell
  • Publisher : CRC Press
  • Release Date : 2014-11-06
  • Genre: Computers
  • Pages : 600
  • ISBN 10 : 9781466598645

GET BOOK
The Art of Game Design Excerpt :

Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.

Video Game Level Design Book

Video Game Level Design


  • Author : Michael Salmond
  • Publisher : Bloomsbury Academic
  • Release Date : 2021-02-11
  • Genre: Games & Activities
  • Pages : 192
  • ISBN 10 : 9781350015722

GET BOOK
Video Game Level Design Excerpt :

Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels.

Practical Game Design Book

Practical Game Design


  • Author : Ennio De Nucci
  • Publisher : Packt Publishing Ltd
  • Release Date : 2018-04-19
  • Genre: Computers
  • Pages : 476
  • ISBN 10 : 9781787122161

GET BOOK
Practical Game Design Excerpt :

Design accessible and creative games across genres, platforms, and development realities Key Features Implement the skills and techniques required to work in a professional studio Ace the core principles and processes of level design, world building, and storytelling Design interactive characters that animate the gaming world Book Description If you are looking for an up-to-date and highly applicable guide to game design, then you have come to the right place! Immerse yourself in the fundamentals of game design with this book, written by two highly experienced industry professionals to share their profound insights as well as give valuable advice on creating games across genres and development platforms. Practical Game Design covers the basics of game design one piece at a time. Starting with learning how to conceptualize a game idea and present it to the development team, you will gradually move on to devising a design plan for the whole project and adapting solutions from other games. You will also discover how to produce original game mechanics without relying on existing reference material, and test and eliminate anticipated design risks. You will then design elements that compose the playtime of a game, followed by making game mechanics, content, and interface accessible to all players. You will also find out how to simultaneously ensure that the gameplay mechanics and content are working as intended. As the book reaches its final chapters, you will learn to wrap up a game ahead of its release date, work through the different challenges of designing free-to-play games, and understand how to significantly improve their quality through iteration, polishing and playtesting. What you will learn Define the scope and structure of a game project Conceptualize a game idea and present it to others Design gameplay systems and communicate them clearly and thoroughly Build and validate engaging game mechanics Design successful business models and prepare your games for liv

The Gamer s Brain Book
Score: 5
From 1 Ratings

The Gamer s Brain


  • Author : Celia Hodent
  • Publisher : CRC Press
  • Release Date : 2017-08-10
  • Genre: Computers
  • Pages : 250
  • ISBN 10 : 9781351650762

GET BOOK
The Gamer s Brain Excerpt :

Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that they are delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or "serious game"), and meeting their business goals while staying true to their design and artistic intent. In a nutshell, UX is about understanding the gamer’s brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with neuroscience knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience. Key Features Provides an overview of how the brain learns and processes information by distilling research findings from cognitive science and psychology research in a very accessible way. Topics covered include: "neuromyths", perception, memory, attention, motivation, emotion, and learning. Includes numerous examples from released games of how scientific knowledge translates into game design, and how to use a UX framework in game development. Describes how UX can guide developers to improve the usability and the level of engagement a game provides to its target audience by using cognitive psychology knowledge, implementing human-computer interaction principles, and applying the s